KUBIKOS - Sci-fi Cube World | 3D Sci-Fi | Unity Asset Store

Elevate your workflow with the KUBIKOS - Sci-fi Cube World asset from ANIMMAL. Find this & other Sci-Fi options on the Unity Asset Store.

New enemy: Paradox Doom, a sneaky little time glitch zombie :D

#screenshotsaturday #turnbased #roguelike #scaledeep #gamedev #indiedev #indiegame #fantasy #rpg #isometric #steam

🌻 SUMMER SALE on @itchio and Pixel Room Creator is now 50% off! πŸŽ‰

#itchsummersale #IndieGame #IndieDev #PixelArt #γƒ‰γƒƒγƒˆη΅΅ #Isometric

Experimenting with this isometric watercolour style, instead of doing one big picture, am making all the elements separately, here's a big house. #illustration #isometric #art #design #worldbuilding
Isometric Tactics System | Systems | Unity Asset Store

Use Isometric Tactics System from Leonardo Olivieri Carvalho to elevate your next project. Find this & more Systems and templates on the Unity Asset Store.

Experimenting with this isometric watercolour style, instead of doing one big picture, am making all the elements separately, here’s a pond and bridge. #illustration #isometric #art #design #worldbuilding

Today I reach level 37!

Let me offer you a chocolate and cream cake with raspberry sauce on top, with a side of ice cream and whipped cream, and a tankard of iced tea, all done with #Blender3D.

#3DArt #B3D #Birthday #Isometric

Lately, I've been playing a bit of Torment: Tides of Numenera, and I'm not sure why this didn't get more love from classic cRPG fans.

It's made by inXile (founded by the legendary Brian Fargo of Interplay fame) and truly does feel like an appropriate spiritual successor to Planescape: Torment. Incredible lore/writing, an immensely appealing GUI, seemingly great characters... it really does have it all  

https://www.gog.com/en/game/torment_tides_of_numenera

#RetroGames #crpg #rpg #isometric #pcgaming #PCMR

Torment: Tides of Numenera

Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides o

GOG.com
The evolution of my designs. It has taken a lot of try and error, a lot of practice, and being consistent. Sometimes even felt like completely giving up on designing, but I think I have finally reached the style I have been looking for. My first isometric design was at the beginning of 2022. And it all started with two huge motivators and role models, one being the master himself @kenney
#isometric #gamedev