GearHead Caramel is also 23% off on Steam for the #steamSale they're having over there. When the big new release comes, the Ballistic Thagomizer gun from the Mad Science theme will be there. And it will be good. And spiky. store.steampowered.com/app/1565090/... #indieGame #soloDev

Save 23% on GearHead Caramel o...
Save 23% on GearHead Caramel on Steam

A turn based tactics style Roguelike mecha RPG set in a world recovering from the apocalypse. Take control of an 18m, 50 ton death machine and build a team of unique lancemates. Features include a detailed mecha design system, procedural narrative, and both mecha + personal scale combat.

Day 41 of making my own indie MMO without engine or team

Today I finally managed to beat souffle's datalog -> C++ code, it's funny how after a few hours trying, the change that got me over that line was walking back on the assumption that clearing the length of the indices in delta sets would be faster than just starting a new set of indices from scratch every iteration with new allocations. I tried to use a arena allocator to help reuse memory but the bookkeeping I need to add to the data structures made it slower.

This should have been it, the end of the datalog sidequest. But I made a critical miss roll on my sanity check and went ahead to ensure it was also better at facts/ms on my x86_64 desktop (spoiler: it was at 900k but not at 64M)...

I had a general idea of what was happening, but when optimizing you need to measure things, because it's very cheap. So, I spent a few hours trying to get Intel's vtune working on my AMD machine, then resigned and went with AMD uProf. It showed that most of my time is dominated by misspredictions and misses when trying to ensure that the hashtable slot I compute IS the slot of the fact or the index I'm trying to fetch (which happens like ~50% time, due to low load factors).

#woao #solodev #gamedev #indiedev #mmo #devlog #programming #coding

Hey, long time no see... I'm about to do the worst thing a solo dev can do... shadow dropping a game!

So here's Echo Tower, a dungeon crawler primarily made for visually impaired and blind people where your ears replace your eyes!

#indiegame #solodev #madewithunity

Wishlist on Steam:
https://store.steampowered.com/app/4341660/Echo_Tower/

ScapeSir is out after 3 years of dev!

A punishing RPG Maker experience. Play it directly in your browser or download it now.

Are you ready for the challenge? Or are you simply not up to the task?

Link itch in my bio.

#NewGame #IndieDev #RPGMaker #FreeGame #GameDev #Horror #SoloDev #Gaming

#screenshotsaturday #godot #indiegame #solodev playing around with an ISS model

Want to add microphone input to your Defold game? 🎀

Check out this new community-made extension that lets you capture audio directly from the mic, opening up possibilities for voice control, recording, and more.

It’s always great to see the ecosystem growing with tools like this.

https://forum.defold.com/t/defold-mic-microphone-input-extension/82575

#MadeWithDefold #gamedev #indiedev #nativeextension #solodev #audio

Day 40 of making my own indie MMO without engine or team

Today I continued optimizing my EAV datalog implementation. I really like how datalog is so powerful yet no turing complete, other languages like C++ templates take a hint.

After multiple optimizations... I'd say mine is competitive with souffle, of course I'd expect some specific scenarios or more complex tests to be worse than an AOT compiler for the rules like souffle, so contextualize this within my 900k and 64M derived facts tests. I should probably pat myself on the back and call it a day, but I can't stop when I'm so close to beating it, can I?

#woao #solodev #gamedev #indiedev #mmo #devlog

RE: https://mastodon.gamedev.place/@Elanis/116227007441142490

#12 - Create your developer and publisher page!

E.g: https://store.steampowered.com/developer/dysnomia

They are a good way for people to learn about you and your other games if you have some! Also, Valve added some pretty interesting options recently (https://store.steampowered.com/news/group/4145017/view/533246780877309201)

#solodev #indiegame #indiedev #gamedev #tips #steam