"Batch export fix in blender! Found a sneaky bug in my script and re-exported everything. Trees are now rooted correctly :) Not sure how I missed this, but glad to be back on track. Thanks for following along on this solo dev journey! #solodev #gamedev #Blender3D #python"

Decided to take a break from my main project by working on a side project :) Aiming to finish/release under a week

#calm #nature #park #game #indie #indiegame #indiedev #solodev #bench #pixelart #dream #dreamlike

After 3 years of development and a free game, people still can't see past the placeholder art.

If you can't look at the gameplay because the initial visuals don't 'fit' your taste, I'm redesigning it myself. I’m stripping it down so there are no more excuses to ignore the mechanics.

#Gamedev #IndieDev #PixelArt #MastoArt #CreativeToots #DevLog #SoloDev #IndieGame #DigitalArt #GameDesign #Aseprite

"Half a dev cycle spent on random worlds & island generation, and I love the results! Lagoons, bays, volcanoes & more, but... stuck on floaty tree issue for two days now -_- #solodev #gamedev #Unity #Blender"

After spending so much time learning about Cmake, Make and pk-config, I've come to the conclusion that they are all unnecessary layers of abstraction.

These abstractions create technical debt. It may look daunting to see a 240 character long string in the command line but that string has value. Every version, linked library and directory name is visible. Aliasing all of those variables is unnecessary if they aren't going to be reused.

#programming #devlog #solodev

I have an important update!

The trick I used to get Make to compile the static libraries for SDL3 without CMake only seems to work for windows.

As per the readme, the linux static sdl3 library does not appear to exist. If you're a linux user like me, you'll probably be used to shared libraries anyway.

#programming #sdl3 #devlog #solodev

First draft of item enchanting. It took some iteration to figure out the layout and what information is needed. How this all actually works and what options are available (or even if it's a worthwhile addition at all) will need playtesting, but it's a start.

The idea is to add a small additional vector for gear customization and loot via these rare enchanting materials.

#IndieDev #GameDev #SoloDev #ScreenshotSaturday #MinervaLabyrinth

Yesterday, I've finally been able to go past my mental blockage and worked on the algorithm to schedule trains and manage block reservations.

It may visually look like it didn't change much, but actually, I finally have a major piece of gameplay working in Logistik c:

#solodev #indiedev #indiegame #gamedev

RE: https://mastodon.gamedev.place/@Elanis/116306196425444662

#14 - Setup Steam Input if you can

That gives some native gamepad/joystick support on Steam and it's pretty easy to do!
Here's a blog post I wrote about this: https://blog.dysnomia.studio/blog/en/2022-10-29-setup-official-controller-configuration-steam-input/

#steam #tips #solodev #indiegamedev

Hello!
The website is back online on a temporary domain name. The main domain name will be online soon as well!

#solodev #webdev

https://hefka-le-nekopunk.fr/en/

Hefka Games, the nekopunk game studio!

Hefka Games, developer of Warcat Parade, a Neko-Bullet Hell!