In the last Berlin Mini Jam 9 games were created! The themes were:
1. Rythmic Resources
2. Out of Sight, Out of Mind!
3. Fully automated luxury
gay space communism

Thanks to everyone who participated and thanks to the GA for hosting🙌
We hope to see you all next time ❤️

#gamedevelopment #gamecommunity #art #gameart #programming #gameprogramming

In this video we will talk about marketing strategies in video games, all the stages and tips of it.
You can read the full article at the link below:
https://blacave.com/en/articles/marketingyourgame

#gamedev #GameDevelopment #game #games #videogames #videogame #gamestudio #indiegame #gamecompany #indiegamedev #marketing #indiegames #gameprogramming #programming #gameengine #unity #UnrealEngine

Me asomo a contaros que que el próximo 21 de junio vuelven las meetups de FemDevs a Barcelonaaa!!

Nos juntaremos a ver el documental de Fairgame en un cinefórum chulísimo para comentarlo🎦

¡Imprescindible inscribirse aquí!💜https://forms.gle/JSvCx2jy1QygLPZZ7

*Fairgame es un proyecto europeo con diversas universidades y entidades hablando sobre la igualdad en el mundo del videojuego.

#videojuegos #gaming #videogames #Feminismo #gamedev #gameprogramming

Agradezco retoots 🌈 🌟

From the archive! Creating A Game With PHP Part 4: Side Scrolling Shooter

This article looks at creating an ASCII based game played on the command line, in PHP.

A side scrolling shooter, if you didn't already know, moves a scene from right to left across the screen with enemies moving with the scene towards the player's ship, which is on the left hand side of the scene.

https://www.hashbangcode.com/article/creating-game-php-part-4-side-scrolling-shooter

#php #programming #games #gameProgramming #hashbangcode

Creating A Game With PHP Part 4: Side Scrolling Shooter

As another step up from the game of snake I created in my last post I decided to try my hand at creating a side scrolling shooter. Just like my other posts, this is an ASCII based game played on the command line. A side scrolling shooter, if you didn't already know, moves a scene from right to left across the screen with enemies moving with the scene towards the player's ship, which is on the left hand side of the scene. The player can fire bullets towards the enemies so remove them from the scene.

#! code

In this video we will talk about monetization models in video games, their advantages and disadvantages and which one is better for your game.
You can read the full article at the link below:
https://blacave.com/en/articles/monetizationmodelsingames

#gamedev #GameDevelopment #indiegame #videogames #videogamedev #indiegamestudio #indiegamedev #gamestudio #gamecompany #monetization #gameprogramming

Based just on memory-allocators and structure-of-arrays support? 🧐

“Odin: A Programming Language Made For Me”, Karl Zylinski (https://zylinski.se/posts/a-programming-language-for-me/).

Via HN: https://news.ycombinator.com/item?id=43970800

On Lobsters: https://lobste.rs/s/b4o1h8/programming_language_made_for_me

#C #Odin #GameProgramming #ProgrammingLanguages

Odin: A programming language made for me

In my book Understanding the Odin Programming Language I wrote that “Odin incorporates some of my favorite C best practices, straight into the language”. But I didn’t really elaborate on the details. Let’s do that here! This brings me to talking a bit about a previous job I had. Back in 2021 I worked at a place called Our Machinery. We were creating a whole game engine in plain C. We used a very comfortable and powerful way to program C.

Moving my game project from C to Odin language

Akseli's various rambles and posts about gaming, gamedev, FOSS, programming and other things.

Astrarium Games is looking for GRAPHIC DESIGNERS, to join us on an exciting upcoming project! If you're passionate about game development and want to work with a creative, collaborative team, we’d love to hear from you!

Whether you’re just starting out or have some experience under your belt, this is a great opportunity to build something awesome together.😁

***ALSO this is a VOLUNTEER position, and it is not PAID**

#Graphicdesign #GameDev #IndieGames #GameProgramming #AstrariumGames #IndieDev

Thank you past me for writing actual helpful error messages!

#gamedev #programming #gameprogramming #unity #unity3d

Migrating away from Rust.

When I started building Architect of Ruin in December 2023 I chose to build it in the Bevy game engine. My choice was motivated by a pers...