The presentation recordings from DYNA Fall 2025 are now being published. Watch (or rewatch!) "ArrayLab: Building a 3D APL Game with raylibAPL" by Holden Hoover, a student at the University of Waterloo, at https://www.youtube.com/watch?v=N6YxjhJFMSw

#DYNA #Dyalog #APL #GameDevelopment #FunctionalProgramming

How to build a 3D APL Game with raylibAPL // Holden Hoover // DYNA Fall 2025

YouTube

Công cụ AI cho dev game 2026: Leonardo.ai (texture), Inworld AI (NPC), Move.ai (motion capture), Meshy (text‑to‑3D). Đưa workflow “centaur” – sáng tạo người + hiệu suất máy, giảm bottleneck. Minnesota tăng 40 % startup dùng AI cho asset pipeline. Bắt đầu từ vấn đề lớn nhất, chú ý bản quyền. #GameDev #AI #GameDevelopment #CôngCụAI #PhátTriểnGame

https://dev.to/del_rosario/game-development-tools-for-2026-13of

Game Development Tools for 2026

Evolution in game design is moving faster than most studios can keep up with. As we head into 2026,...

DEV Community

Mir fällt auf, dass narrative Langzeitprojekte selten an Ideen scheitern,
sondern daran, dass man mit der Zeit nicht mehr klar sieht,
wo sich Dinge eigentlich verändert haben.

Nicht ob es gut oder schlecht ist –
nur, dass es anders ist als früher.

Bin ich da alleine?

#narrativedesign #gamedev #crativprocess #indiedev #GameDevelopment

🧐 Creating shaders in #defold I would say that more than complex is unorthodox.

However, the result is favorable...

If your logic is square, you'll have to write tons of code to create a famous hello world.

This is where my common sense interferes with all logic...

🤟😎 I achieved the same effect with 71 lines of code and one image, the external demo that tested 137 lines of code and depends on three images...

#gamedev
#gamedevelopment
#indiedev
#IndieGameDev
#MadeWithDefold

Working full-time & looking to improve your game audio skills? Less than 48 hours (Dec 19) to sign-up for our online courses in UE5, FMOD, Wwise, Unity & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓️
📝Info+contact: School.VideoGameAudio.com #gamedevelopment
How to Get Started with Neural Shading for Your Game or Application

For the past 25 years, real-time rendering has been driven by continuous hardware improvements. The goal has always been to create the highest fidelity image…

NVIDIA Technical Blog
🎮 Oh, joy! Jonathan Blow has spent a decade crafting 1,400 brain teasers you didn't ask for. Meanwhile, gamers just want to blow things up, not blow their minds. 🙄🧩
https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spent-the-past-decade-designing-1400-puzzles-for-you/ #JonathanBlow #BrainTeasers #Gaming #Community #GameDevelopment #PuzzleGames #HackerNews #ngated
Jonathan Blow has spent the past decade designing 1,400 puzzles for you

Preview: Order of the Sinking Star started small but became a “combinatoric explosion.”…

Ars Technica