#GodotEngine #GameDev #GameDevelopment #IndieDev #CodingTips #GameDesign #DevTips #GameDevAdvice #ClearCoding #IndieGameDev
The presentation recordings from DYNA Fall 2025 are now being published. Watch (or rewatch!) "ArrayLab: Building a 3D APL Game with raylibAPL" by Holden Hoover, a student at the University of Waterloo, at https://www.youtube.com/watch?v=N6YxjhJFMSw

Công cụ AI cho dev game 2026: Leonardo.ai (texture), Inworld AI (NPC), Move.ai (motion capture), Meshy (text‑to‑3D). Đưa workflow “centaur” – sáng tạo người + hiệu suất máy, giảm bottleneck. Minnesota tăng 40 % startup dùng AI cho asset pipeline. Bắt đầu từ vấn đề lớn nhất, chú ý bản quyền. #GameDev #AI #GameDevelopment #CôngCụAI #PhátTriểnGame
https://dev.to/del_rosario/game-development-tools-for-2026-13of
Mir fällt auf, dass narrative Langzeitprojekte selten an Ideen scheitern,
sondern daran, dass man mit der Zeit nicht mehr klar sieht,
wo sich Dinge eigentlich verändert haben.
Nicht ob es gut oder schlecht ist –
nur, dass es anders ist als früher.
Bin ich da alleine?
#narrativedesign #gamedev #crativprocess #indiedev #GameDevelopment
🧐 Creating shaders in #defold I would say that more than complex is unorthodox.
However, the result is favorable...
If your logic is square, you'll have to write tons of code to create a famous hello world.
This is where my common sense interferes with all logic...
🤟😎 I achieved the same effect with 71 lines of code and one image, the external demo that tested 137 lines of code and depends on three images...
#gamedev
#gamedevelopment
#indiedev
#IndieGameDev
#MadeWithDefold
How to Get Started with Neural Shading for Your Game or Application https://developer.nvidia.com/blog/how-to-get-started-with-neural-shading-for-your-game-or-application/