There's a menu now so the aircraft you're spawning in doesn't have to be set in the settings file. I also did lots of refactoring and made flight dynamics a bit more realistic.
https://codeberg.org/wesfly/bevy-fs/
https://github.com/wesfly/bevy_fs/
There's a menu now so the aircraft you're spawning in doesn't have to be set in the settings file. I also did lots of refactoring and made flight dynamics a bit more realistic.
https://codeberg.org/wesfly/bevy-fs/
https://github.com/wesfly/bevy_fs/
I've Built a Quest System - Maiu Online - Ep: 13
Another gamedev update.
Gave my little character a chainsaw and a tree to harvest.
๐ต He's a lumberjack and he's ok ๐ต
I've made a crate greatly inspired by `egui_kittest `that should help with visual regression testing. For now I plan to use it for my game and based on that improve it, so it would take a while until it will be released on crates.io. But the repo is available here: https://github.com/Leinnan/bevy_ui_test_kit I've attached a example where it shows result of the test where UI changed between runs. It then keeps the previous result, stores the new one and the diff between them.
Working on the 3D model...
#GameDev #Rust #BevyEngine #Bevy #Aviation #FlightSim #Blender #3D
I tried loading a nice pixel-style font that I go from itch.io. It does give the game an interesting retro look but it is way harder to read.