There's a menu now so the aircraft you're spawning in doesn't have to be set in the settings file. I also did lots of refactoring and made flight dynamics a bit more realistic.

https://codeberg.org/wesfly/bevy-fs/
https://github.com/wesfly/bevy_fs/

#Bevy #BevyEngine #Rust #GameDev #FlightSim #Aviation

Bevy Contributors released #Bevy version 0.18.1. https://bevyengine.org/
Bevy Engine

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

I've Built a Quest System - Maiu Online - Ep: 13

https://lemmy.ml/post/43900564

For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. Itโ€™s very basic but I am happy to make improvements and plan on it. https://bevydex.dev/dex
BevyDex - Crate Browser

Another gamedev update.

Gave my little character a chainsaw and a tree to harvest.

๐ŸŽต He's a lumberjack and he's ok ๐ŸŽต

#bevy

I've been quietly working on my tank roguelite. I'm bad at posting updates, but here's a video of the current state. I've added 12 weapons and 4 powerups, and 4 enemy types (not all shown in the video.) I spent a bit of time working on some visual polish including particle effects (s/o to @doceazedo for the incredible Sprinkles library), better shaders, and bloom effects for the projectiles. The UI still needs a big overhaul. I have a long list of TODOs, but one day I hope to make a proper devlog with more in-depth content. #bevy #bevyengine #gamedev #indiedev

I've made a crate greatly inspired by `egui_kittest `that should help with visual regression testing. For now I plan to use it for my game and based on that improve it, so it would take a while until it will be released on crates.io. But the repo is available here: https://github.com/Leinnan/bevy_ui_test_kit I've attached a example where it shows result of the test where UI changed between runs. It then keeps the previous result, stores the new one and the diff between them.

#bevy #bevyengine #gamedev #rustlang

Specialized "Body" components into "Lump" and "Probe" components. Probe-mounted camera now zips around giving lots of thrilling views of Lumps organizing into larger masses. #gamedev #bevy #screenshot #particles #stereoscopic #notvr

I tried loading a nice pixel-style font that I go from itch.io. It does give the game an interesting retro look but it is way harder to read.

#bevy