A hypothetical redesign of System.Diagnostics.Process to avoid confusion over properties that are valid only when you are the one who called Start | by Raymond Chen
https://devblogs.microsoft.com/oldnewthing/20260525-00/?p=112351
A hypothetical redesign of System.Diagnostics.Process to avoid confusion over properties that are valid only when you are the one who called Start | by Raymond Chen
https://devblogs.microsoft.com/oldnewthing/20260525-00/?p=112351
Python for .NET devs: data types, classes, objects, records and interfaces
https://www.code4it.dev/python-for-dotnet-developers/data-types-classes-objects-records-interfaces/
Dew Drop – May 26, 2026 (#4676)
https://www.alvinashcraft.com/2026/05/26/dew-drop-may-26-2026-4676/
#dotnet #webdev #ai #windowsdev #csharp #visualstudio #vscode #appdev #cloud #dewdrop
Modernizing .NET Part 26! 🛡️
Today we’re implementing the Rate Limiting Middleware in ASP.NET Core.
✅ Concurrency control
✅ Stable response times under load
✅ No more cascading failures
https://medium.com/@michael.kopt/%EF%B8%8F-modernizing-net-part-26-implementing-rate-limiting-middleware-in-asp-net-core-29eb8451d762
#dotnet #csharp #dotnetcore #aspnet #aspnetcore #ratelimiting #performance
Content Pipeline в MonoGame: почему я его не использую
Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков, которые его не любят и предпочитают загружать ассеты в «сыром» виде. Особенно это заметно в сообществе FNA(ещё одной реализации XNA4) — там такой подход используют практически все. Я тоже давно в этой «партии» и в этой статье объясню, почему…
I escaped tutorial hell and published my first game! 🎉 😍
"Uncle Otto's Mansion" is a short exploration game made in Unity. What started as a coding experiment turned into a 2-month obsession. 😺🎮
Just published the devlog: https://youtu.be/yXd-Af8FihA
Play the game (it's free, you have no excuses hehe!): https://madebyhenano.itch.io/uncle-ottos-mansion
#GameDev #IndieDev #Unity3D #GameDevelopment #Blender3D #CSharp #IndieGame #MadeWithUnity
Introducing Syncfusion Toolkit for Blazor: Free Open-Source Blazor Components
#dotnet #blazor #webdev #aspnetcore #syncfusion #ref #csharp #razor
Automatically getting API difference diagrams in your .NET PRs | by Morten Nielsen
https://xaml.dev/post/automatically-getting-api-difference-diagrams-in-your-net-prs
Dew Drop – May 25, 2026 (#4675)
https://www.alvinashcraft.com/2026/05/25/dew-drop-may-25-2026-4675/
#dotnet #ai #webdev #csharp #windowsdev #visualstudio #github #cloud #appdev #dewdrop