Funneling all dev hotkeys I scattered throughout my game, I decided to add a quick search in game to help me remember what I already have (judging my previous post, I don't seem to be good recalling stuff).

#gamedev #raylib

After rearranging a few lines, I am left with ... this? Looks like I really like counting frames.

#gamedev #raylib

I am doing some very boring stuff right now: setting up a release build pipeline. Demo version, paid version, web demo version. Hiding builtin dev tools, stripping dev content loading, adding license stuff... I think this will keep me busy for a while.
#gamedev #raylib

Well I am doing some stuff with magic mushrooms.

#GameDevelopment #raylib

My first post here!

A Raylib particle simulation fireworks program! Made with C++, Raylib, GLSL, and ImGui.

YouTube video: https://www.youtube.com/watch?v=-dmZENIv-cc

#gamedev #indiedev #raylib #creativecoding

I managed to do only very little during the week. Some bug fixes here and there and trying to work out the goto-instruction tutorial. The huge "Skip Tutorial" button was in the way a lot, so I am trying to relocate it to the top bar. Maybe it could be a bit more distinct...
#gamedev #raylib #solodev
#minecraft clone development in #C++ with #raylib.
chunk render test with placeholder textures taken from minecraft.

Announcing rlsw, the new raylib software renderer backend. No GPU required.

The Future is Now. #raylib

Making a simple 3D game in Python (for real) with Raylib

YouTube
New #devlog video: https://youtu.be/eGd3h0nZ1Yw
I am trying to cut down the time of making these videos, because I have such a lack of time right now. So this time I tried editing the video from different takes - which is something I haven't really tried doing before.
#gamedev #indiedev #solodev #raylib
New animation when finishing a level - 8-bitBot Devlog 14

YouTube