First version of my movement system 👀
Still early, but I’m focusing on making it feel responsive and smooth.
Getting the “feel” right is harder than expected 😅
Any thoughts?
#gamedev #indiedev #devlog #gameprototype #gameprogramming #indiegames
First version of my movement system 👀
Still early, but I’m focusing on making it feel responsive and smooth.
Getting the “feel” right is harder than expected 😅
Any thoughts?
#gamedev #indiedev #devlog #gameprototype #gameprogramming #indiegames
The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
Last week we had the first jam in 2026! Thanks to everyone who participated and thanks to the SAE for hosting🙌
We hope to see you all next time ❤️
#gamedevelopment #gamecommunity #art #gameart #programming #gameprogramming
Delphi, c'est pour la Gamecube ?
AAA why are gamepads so messed up, why can't we have a nice standardized gamepad interface
`glfwJoystickIsGamepad` returns false for me for some reason with a completely normal Xbox Wireless Controller connected via Bluetooth. This seems like the absolute simplest possible case, that has to be like the most mainstream and widespread controller possible yet it still doesn't work
I made a forum thread: https://discourse.glfw.org/t/glfwjoystickisgamepad-returns-false-for-an-xbox-wireless-controller/2976 + a GH issue: https://github.com/glfw/glfw/issues/2797
When I connect an Xbox Wireless Controller to my computer (running macOS 26), glfwJoystickIsPresent(0) returns true, but glfwJoystickIsGamepad(0) returns false. Here’s a small test program I wrote which demonstrates the issue: #include <GLFW/glfw3.h> #include <cstdlib> #include <iostream> int main() { if (!glfwInit()) abort(); GLFWwindow *window = glfwCreateWindow(640, 480, "GLFW Test", nullptr, nullptr); if (!window) abort(); while (!glfwWindowShouldClose(window)) { glfwPollEvents();...
Coder des jeux en Delphi ? Ca ne nous rajeunit pas !
My First Raspberry Pi Game -- Part 02 -- Saying hello