Delphi, c'est pour la Gamecube ?

Delphi, c'est pour la Gamecube ?

AAA why are gamepads so messed up, why can't we have a nice standardized gamepad interface
`glfwJoystickIsGamepad` returns false for me for some reason with a completely normal Xbox Wireless Controller connected via Bluetooth. This seems like the absolute simplest possible case, that has to be like the most mainstream and widespread controller possible yet it still doesn't work
I made a forum thread: https://discourse.glfw.org/t/glfwjoystickisgamepad-returns-false-for-an-xbox-wireless-controller/2976 + a GH issue: https://github.com/glfw/glfw/issues/2797
When I connect an Xbox Wireless Controller to my computer (running macOS 26), glfwJoystickIsPresent(0) returns true, but glfwJoystickIsGamepad(0) returns false. Here’s a small test program I wrote which demonstrates the issue: #include <GLFW/glfw3.h> #include <cstdlib> #include <iostream> int main() { if (!glfwInit()) abort(); GLFWwindow *window = glfwCreateWindow(640, 480, "GLFW Test", nullptr, nullptr); if (!window) abort(); while (!glfwWindowShouldClose(window)) { glfwPollEvents();...
Coder des jeux en Delphi ? Ca ne nous rajeunit pas !

My First Raspberry Pi Game -- Part 02 -- Saying hello

Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
Beginner's Guide to Game Programming with SDL 1.2 (2009, full)

Beginner's Guide to Game Programming with Allegro 4 (2009, full)

Decided to learn modern C++ by building a game engine instead of Hello World.
Now I have: ECS architecture, OpenGL renderer, cross-platform builds, and a working space shooter demo.
Was this overkill? Yes. Would I do it again? Also yes. 🎮
https://www.rhelmer.org/blog/building-whiskers-engine-cpp-game-engine/
In the last Berlin Mini Jam 9 games were created! The themes were:
1. Rythmic Resources
2. Out of Sight, Out of Mind!
3. Fully automated luxury
gay space communism
Thanks to everyone who participated and thanks to the GA for hosting🙌
We hope to see you all next time ❤️
#gamedevelopment #gamecommunity #art #gameart #programming #gameprogramming