First version of my movement system 👀
Still early, but I’m focusing on making it feel responsive and smooth.

Getting the “feel” right is harder than expected 😅

Any thoughts?

#gamedev #indiedev #devlog #gameprototype #gameprogramming #indiegames

The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.

https://troypress.com/coding-for-fun-using-lessons-from-work

#basic #GameProgramming #programming

Coding for Fun Using Lessons from Work

With free time being precious, I tried to apply lessons from my past as a professional programmer to speed development of my BASIC game, Cycladic League. Sometimes I succeeded, sometimes I didn’t.…

Troy Press

So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!

(re: working on a simple RTS game with C and SDL3)

#gamedev #sdl #sdl3 #gameprogramming

Last week we had the first jam in 2026! Thanks to everyone who participated and thanks to the SAE for hosting🙌
We hope to see you all next time ❤️

#gamedevelopment #gamecommunity #art #gameart #programming #gameprogramming

We are going to dig a little deeper in our exploration of Project Panama and how to talk to third party libraries such as SDL & OpenGL. With the skills you've learned from Part 1 and Part 2, you should be able to call most of the common function signatures in many libraries out in the wild....
#CC #Clang #Gameprogramming #getpid #Java #jdk17 #JEP412 #OpenJDK #Panama #Time
https://foojay.io/today/project-panama-for-newbies-part-3/
Project Panama for Newbies (Part 3) | Foojay.io Today

Dig a little deeper in our exploration of Project Panama and learn how to talk to third party libraries such as SDL & OpenGL.

foojay
Delphi, c'est pour la Gamecube ?

PeerTube

AAA why are gamepads so messed up, why can't we have a nice standardized gamepad interface

`glfwJoystickIsGamepad` returns false for me for some reason with a completely normal Xbox Wireless Controller connected via Bluetooth. This seems like the absolute simplest possible case, that has to be like the most mainstream and widespread controller possible yet it still doesn't work

I made a forum thread: https://discourse.glfw.org/t/glfwjoystickisgamepad-returns-false-for-an-xbox-wireless-controller/2976 + a GH issue: https://github.com/glfw/glfw/issues/2797

#glfw #gamedev #gameprogramming

glfwJoystickIsGamepad returns false for an Xbox Wireless Controller

When I connect an Xbox Wireless Controller to my computer (running macOS 26), glfwJoystickIsPresent(0) returns true, but glfwJoystickIsGamepad(0) returns false. Here’s a small test program I wrote which demonstrates the issue: #include <GLFW/glfw3.h> #include <cstdlib> #include <iostream> int main() { if (!glfwInit()) abort(); GLFWwindow *window = glfwCreateWindow(640, 480, "GLFW Test", nullptr, nullptr); if (!window) abort(); while (!glfwWindowShouldClose(window)) { glfwPollEvents();...

GLFW

Coder des jeux en Delphi ? Ca ne nous rajeunit pas !

https://videos.apprendre-delphi.fr/w/4AnWi4nkQd4kvnvKqcgawB

Coder des jeux en Delphi ? Ca ne nous rajeunit pas !

PeerTube

My First Raspberry Pi Game -- Part 02 -- Saying hello

https://video.infosec.exchange/w/2W3UBjy44WDDF7jLeHPn6r

My First Raspberry Pi Game -- Part 02 -- Saying hello

PeerTube