We had a great MiniJam in March at SAE! Thanks to everyone who participated and thanks to the SAE for hosting🙌
We hope to see you all next Jam in May ❤️
#gamedevelopment #gamecommunity #art #gameart #programming #gameprogramming
We had a great MiniJam in March at SAE! Thanks to everyone who participated and thanks to the SAE for hosting🙌
We hope to see you all next Jam in May ❤️
#gamedevelopment #gamecommunity #art #gameart #programming #gameprogramming
"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
First version of my movement system 👀
Still early, but I’m focusing on making it feel responsive and smooth.
Getting the “feel” right is harder than expected 😅
Any thoughts?
#gamedev #indiedev #devlog #gameprototype #gameprogramming #indiegames
The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
Last week we had the first jam in 2026! Thanks to everyone who participated and thanks to the SAE for hosting🙌
We hope to see you all next time ❤️
#gamedevelopment #gamecommunity #art #gameart #programming #gameprogramming
Delphi, c'est pour la Gamecube ?