Update on Number Battle™ Bevy Rewrite: I'm getting hang of ECS, and I finally managed to spawn some players in a test map. No logic yet.
Update on Number Battle™ Bevy Rewrite: I'm getting hang of ECS, and I finally managed to spawn some players in a test map. No logic yet.
I'm back! I got pretty sick, but I survived, so it's time to get back to work. Here’s an update on my game’s sprites: the random dynamic swap is working perfectly! I’ve also finished the sprites for the monster and horror versions. Let's go!
#Gamedev #IndieDev #PixelArt #MastoArt #CreativeToots #DevLog #SoloDev #IndieGame #GameDesign #Aseprite
while watching tv i doodled on a pure functional eval-apply engine implemented in pure sxpp, for fun.
https://git.sr.ht/~duangle/sxpp/tree/master/item/testing/eval.sx
didn't get too far yet but what's there works.
Devlog #06 for our fantasy point and click game is up now.
There's some pretty pixel art updates in this one!
https://www.patreon.com/posts/aster-pebble-06-157556852
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
#Chilen docs are up if you're curious:
- Daemon: https://tpaau.github.io/chilen/chilen_daemon/
- IPC: https://tpaau.github.io/chilen/chilen_ipc/
I also linked them in the README.
#music #rust #rustlang #devlog
and i'm done.
18 unary operators, 19 binary operators, 16 comparisons and 7 conversions.
https://git.sr.ht/~duangle/sxpp/tree/master/item/doc/reference.md#unary-arithmetic
this is about the 5th time i'm wrapping platform math ops for a compiler interpreter
finally went ahead and added arithmetic operations to sxpp.
while i'm at it i'll also add arithmetic conversions and ordered comparisons...
https://git.sr.ht/~duangle/sxpp/tree/master/item/doc/reference.md#arithmetic