East Village Dev Diary - Rail Shooter Character Tutorial Movement UPDATED

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implementation is beginning to work. we have support for insertion, deletion, ranged queries, key queries.

type only supports two columns; once we have variadics, i can extend this.

printf test:
https://git.sr.ht/~duangle/nudl/blob/main/testing/test_sorted.n

implementation (420 lines):
https://git.sr.ht/~duangle/nudl/blob/main/lib/nudl/sorted.n

#devlog #nudl

Got a nice thing to set up Vite for JS tests.

Babashka manages the pnpm install, squint then deploys whatever default config I've got cooked up, and the whole lot is managed under 'src/main/vite'

To install the rig into a new directory, I just set the config file in a call to bb, and it'll run the tasks in the current working directory.

#DevLog

i tried writing another C based implementation, but (a) it's difficult to write them because they're so cpp macro heavy (b) they only work for a C backend anyway.

since the long term goal is to replace all C container implementations with nudl-native ones, i'll instead try to do just this and extend the compiler so the implementation of `sorted` (that's the name for this container) is native and portable.

#devlog #nudl

Hello, everyone! After the previous huge tutorial, where we reached a new record of 25 parameters in a single shader, let’s take a look at something simpler. We’re going to create an effect that belongs to the category of scene transitions and resembles wiping a blackboard with a wet sponge. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=MuheSj1-R9M
Godot 4: Sponge wipe shader (tutorial)

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Hello folks! 👋✌️ How is't going today?

I've add teleports to the game about Vasya who go to his Home 🏡.

You can view the source code of the updated version here 🏔️👉 https://codeberg.org/xolatgames/Vasya-go-to-home

#rust #rustlang #macroquad #inkscape #2d #maze #game #games #gamedev #opensource #codeberg #2dgame #adventure #tiled #TiledMapEditor #devlog #devlogs

Scramble Quest Devlog numero 3: The one where I get political (history researching)

https://joanaalmeida.eu/blog/scramble-quest/scramble-quest-devlog-3-land-and-business/

#gamedev #indiegame #devlog #unreal

Hey There!

After a couple years of development, at last I can give my new game a wide release.

ByteBlaster Releases Today!

Itch.io:
https://bluattire.itch.io/byte-blaster

Gamejolt:
https://gamejolt.com/games/byteblaster/1078620

#gamedev #indiegame #devlog #godot #release

"That was one sorry excuse for a security robot. Makes a great bonfire though..." 🔥
New in #OpenBioForge: dynamic palette-based lighting, climbing, balancing on ledges, fall recovery, body-zone combat and positional audio.
#BioForge #devlog #retrogaming
v0.9.10 released - Bandcrash by fluffy

I just released v0.9.10, which fixes a very annoying and stupid bug in how full-quality mp3 files weren’t getting their artwork tags. Whoops...

itch.io