Update #7
I've started adding music and sound effects! We've also got our strongest enemy yet, the Goblin Shaman!
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Update #7
I've started adding music and sound effects! We've also got our strongest enemy yet, the Goblin Shaman!
#indiedev #gamedev #godotengine #pixelart #turnbased #indiegames #rpgdev #godot4 #devlog #madewithgodot
Update #6
I have been slacking a bit on dev time lately, but finally squeezed in a small update!
Added breakable objects that can drop loot.
The system is fully generic, so adding more breakables later should be a breeze!
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Update #4
Enemies now have health bars! 💀
They can drop loot, and the player can pick it up.
The mysterious red book will restore 1 HP when collected. ❤️📖
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Update #3
Goblins are back! Enemy movement has been fine-tuned, and the player can finally fight back.
I’m now back to where I was before switching to turn-based — time to start making real progress again!
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New update to the turn-based system! ⚔️
Enemies now wander and take their turns right after yours. The player can also skip a turn. Maybe to prevent walking directly into an attack.
In this clip, you’ll see a rat patiently (and lethally) take advantage of my skipped turns.
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Small update from the demo:
I’ve switched to turn-based grid movement. Nothing flashy — just trying to make the gameplay a bit more manageable and tactical.
The rats wander around until they notice you 👀🐀, then they chase. Player and enemies move one tile at a time.
It’s a tiny change, but it already feels a little more like the game I want to make. Slowly building it, one step at a time.
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❌ Changing direction.
After a week on this demo, I realized it’s just not fun to make or play.
So I’m pivoting to a turn-based roguelike — slower pace, more tactics, less chaos.
I’d rather build something I enjoy than something that burns me out.
New direction starts today. ⚔️
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Update #4 for my roguelike demo!
Fixed a bunch of behind-the-scenes bugs today — smoother animations, better enemy collisions, and a new red flash when taking damage.
Not much new to show, but it all feels way better to play. Progress is slow (an hour a day if I’m lucky), but steady! ⚔️💀
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Update #3 for my roguelike demo!
Player can now attack goblins, and they can die… but watch out - they can respawn!
Also added a subtle screen shake when taking damage.
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