Aether & Iron review - Arcanum meets Bioshock Infinite in a speakeasy.
That finishes them off, then sending them hurtling down the highway to collide with an innocent bystander’s car. “Ah, my transmission!” he shouts, taking four points of damage as my turn comes to an end.
These parts of Aether & Iron are a turn-based Twisted Metal where it costs more action points to accelerate up the road than it does to weave through traffic as you drop back, and undercarriage mine launchers fill the streets with wreckage that those suckers at the back will have to dodge.
The other half of Aether & Iron is a hardboiled RPG in an alternate 1930s where aether technology sent New York aerial, turning it into a network of floating boroughs connected by ferries, each ruled by a tyrannical baron. It’s inspired by the real New York, but don’t expect to meet Robert Moses or the Pinkertons — most of the cast are broad archetypes drawn from the era. As a cynical smuggler with a fine line in noirish narration, you get drawn into a plot that begins with a plucky young scientist’s discovery that will shake the city, and soon has you tangled up with the Underground plotting to overthrow the worst of the barons.
Aether & Iron Release Trailer
Steam store page