Haven't posted on here in a while, so heres a firet draft of my game's first boss. I hope you all can forgive me!

#gamedev #bossdesign #fantasyart #godot #Godot4

RE: https://loops.video/v/g6p0A1Tri0

What do you think, should I make this option optional?

Adding a checkbox so you can disable it entirely?

#GameDev #GameDevelopment #Godot #Godot4 #Samory #PcGaming #OpenSource

8️⃣ My eighth development vlog for my Mars rover game. 🎮

rover.v0.0.0-0008

#blender5 #blender #godot4 #godot #godotengine #indiegames #upbge #gamedev

Hello, everyone! We already had a shader that transformed an image into an old photograph, and this time we’ll take that effect to the next level. I’ll show how a similar approach can be used to simulate old film played through a low-quality projector, meaning that various visual imperfections will also change over time. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=NwTU_vE2gi4
Godot 4: Vintage film shader, part 1 (tutorial)

YouTube

Stumbled upon an easier way to assign textures at runtime to an FBX/glTF in #Godot4 so I decided to give it a little write-up:

https://forum.longplay.games/t/dynamically-assigning-materials-by-name-in-godot-4-5/415?u=miguelb

#IndieGameDev #GameDev

Dynamically assigning materials by name in Godot 4.5

There’s a few different ways to assign specific materials to an FBX or glTF object in Godot 4.5.2 (and presumably newer). You can simply make the object “local”, then you can go through and assign each surface override like so: var _mat = load(MatSet[Mat0]) $Spectre/SM_SpectreEngines_00/SM_SpectreEngines_00a.set_surface_override_material(0, _mat) $Spectre/SM_SpectreEngines_00/SM_SpectreEngines_00b.set_surface_override_material(0, _mat) ... etc This definitely works if you already had to make...

Smugglers of Cygnus Forum

Added a new animation for matching pairs to my game Samory. Not sure if I like it, what do you think?

Animation will only play for players, not AI.

#Samory #GameDev #GameDevelopment #Godot4

Hello, everyone! This time let’s make something a bit simpler, so we can take a break from overly long videos. I will create an infinite tunnel using a so-called Menger sponge, which is a three-dimensional fractal that we'll project onto a two-dimensional plane. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=-B_roCwIP5o
Godot 4: Menger tunnel shader (tutorial)

YouTube

Quick demo showing the same character being controlled with a gamepad and then keyboard+mouse. The system allows an unlimited number of physical inputs per each gameplay action.

#godot #godotengine #godot4 #gamedev #programming

Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU
Godot 4: Particle shader in 3D (tutorial)

YouTube

¿Sigues haciendo en Godot 4 lo que podrías delegar en un addon?

Parte 3: 5 herramientas que ahorran tiempo técnico.

Partículas, vegetación procedural, fondos infinitos, físicas 2D, IA en editor.

👉 https://youtu.be/XawPIEy7nE8

#Godot #IndieDev #GameDev #Addons #Godot4