Hi, everyone! It’s time to create something small in 2D again, and since simulating old devices can be very useful in games, we’ll take a look at a shader that mimics the behavior of a low-quality analog screen. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=_2UFFFRKDqw
Godot 4: Another broken TV (tutorial)

YouTube
btw here's just straight actual #rocketbytes footage :3
The colour palette definitely helps but I'm just sitting here like "woah, this looks like a video game, like... the kind of thing other people might play!"
#indiedev #gamedev #godotengine #godot4 #indiegame

The new main menu animations for Samory are released. I did want to pack more changes into the new version but as I feel really tiered I thought to just release it.

No big change, but a nice addition if you ask me, does make it feel more "alive".

Feel free to take a look at https://xanatos.itch.io/samory

Or if you want to see some code on https://github.com/D-Generation-S/Samory

#Samory #Godot4 #Godot4_6 #Godot #GameDev #OpenSource

Samory by Xanatos

A free open sourced memory game created with Godot 4.6 as a hobby project

itch.io

i really need to be more open about my projects. i have this voxelizer i made in #godot a few years ago and only recently gave it some care again. i updated it to work in #godot4 and added a 3d voxel preview using my own code i wrote.

a while back i had made my own NBT library just to let me export voxels to #minecraft .schem files.

this entire project by the way has had ZERO use of LLMs. and i am proud of that.

currently this tool is not yet released.

#gamedev #software #fuckai

New main menu animation of my game Samory, what do you think? Should I keep it?

#Samory #Godot #Godot4 #GameDev #GameDevelopment

Hello, everyone! In this video, I will demonstrate how we can cut any 3D object into irregular fragments and then use them to simulate an explosion, for example, in a space shooter. We will start in Blender and complete the whole effect in Godot. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=NoJR2JrLD9I
Godot 4: 3D Explosion (tutorial)

YouTube

#Godot's `wrap()` function is useful for when you have a list of players (e.g. blue, green, red, etc.) and you want to change whose turn it is:

```
# Next player's turn.
current_player = wrap(current_player + 1, 0, PLAYERS.size())
```

https://docs.godotengine.org/en/stable/classes/[email protected]#class-globalscope-method-wrap

#Godot4 #GDScript #GameDev #Programming

@GlobalScope

Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keyc...

Godot Engine documentation

Anyone else annoyed by how many constants/variables they have to create just to avoid having magic numbers in their code...?

#GameDev #Porgramming #Godot #Godot4 #GDScript

Is there a better way to write the following?

```
var piece = get_piece_on_marker(marker)
if piece:
piece.move()
```

Something like:

```
if (piece = get_piece_on_marker(marker)):
piece.move()
```

i.e. It assigns the variable, and tests it, all on the same line. Is something like that possible in #Godot?

#GDScript #Godot4 #GameDev