My #Linux hack for today:

alias bake='make'

Mmmmmmmm... baking assembler... (assembler crumble cake?)

#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make

Minidoku X16 Port Development - The Oasis BBS

Mike from Modern Retro Dev showcases his Minidoku X16 Port, explaining the challenges and success of adapting it for the Commander X16.

The Oasis BBS
Retro Computing Nostalgia meet Open Source Software and Hardware with AgonLight and Neo6502, the incredible evolution of modern Retro computer projects https://olimex.wordpress.com/2025/07/23/retro-computing-nostalgia-meet-open-source-software-and-hardware/ #z80 #w65c02 #retrocomputing #retrogaming #pascal #cpm #forth #basic #cc65

A little while ago I worked on making the Apple II cc65 runtime less dependant on the target. That work is now in cc65's git and it is possible to use 80 columns, lowercase characters and MouseText characters while building for `apple2` in addition to `apple2enh`.

This allows me to ship a single floppy image for most of my projects, with binaries running on anything from the ][+ to the IIgs, and still benefit from the extended features at runtime.

https://www.colino.net/wordpress/en/archives/2025/07/06/aligning-cc65s-apple2-runtime-to-hardware-capabilities/

#RetroComputing #cc65 #AppleII

Aligning cc65's Apple2 runtime to hardware capabilities

[email protected]

As of today, the #cc65 runtime now contains LZSA (1 and 2) and ZX02 decompressors: https://github.com/cc65/cc65/commit/333ac4b38317d9264f370178b44bc71cc8156272

#RetroComputing #cc65

Merge pull request #2651 from colinleroy/add-decompressors · cc65/cc65@333ac4b

Add ZX02 and LZSA (1,2) decompressors

GitHub
Visualizing Commander X16 User Port Signals with LEDs - The Oasis BBS

Join Xiphod as he experiments with the Commander X16 User Port, using LEDs to visually decode data signals in this hands-on exploration.

The Oasis BBS

Разработка трёхмерного движка для Dendy/NES. Часть 1

В этой статье мы поговорим о разработке простого трёхмерного движка для консоли Dendy ( NES/Famicom ), который позволит выводить полигональные трёхмерные модели и проводить над ними базовые манипуляции (вращение, перемещение, трансформация, заливка полигонов и т. д.). В первом части мы обсудим реализацию вывода двумерных примитивов и организацию памяти в условиях ограничений NES.

https://habr.com/ru/companies/sberbank/articles/881056/

#c #python #разработка_игр #nes #dendy #gamedev #ретроконсоли #3dграфика #движок_игры #cc65

Разработка трёхмерного движка для Dendy/NES. Часть 1

В этой статье мы поговорим о разработке простого трёхмерного движка для консоли Dendy ( NES/Famicom ), который позволит выводить полигональные трёхмерные модели и проводить над ними базовые...

Хабр
#vccc2024 I wasted whole day today to rewrite the challenge in #ca65 #apple2 assembly. I feel strange satisfaction of the result 😂 The binary is almost 4 times less the size of what I’ve made in #cc65 C lang.