My #Linux hack for today:
alias bake='make'
Mmmmmmmm... baking assembler... (assembler crumble cake?)
#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make
My #Linux hack for today:
alias bake='make'
Mmmmmmmm... baking assembler... (assembler crumble cake?)
#Programming #Coding #NoAI #Assembler #RetroProgramming #RetroComputing #FOSS #OpenSource #Baking #Cooking #gcc #ca65 #cc65 #make
I was able to install #kickass easily from the extensions menu but trying to find out how to install #ca65 for syntax highlighting etc.... well that was a struggle.
I thought it was simply another extension but No! Had to go to the "marketplace" and find a .vsix file (as you do) and then install that .vsix file. After that I had the syntax highlighting enabled.
So on we go, deeper into the great MS abyss.
Am I alone in being interested in understanding / reverse engineering #retrocompiting software OTHER THAN games?
If I'm not alone, what stuff would you want to see migrated to maintainable #mos6502 #assembly code, probably #ca65 , and MAYBE ported to the #commanderx16 or the #mega65.
@ipxfong Not sure if that's an option for you, but I very much prefer cross-development these days (actually, I didn't do anything else for many years).
There are several fine opensource cross-assemblers targeting the #C64 (or, more general, the #MOS6502 family). I personally prefer #ca65 which comes with the #cc65 cross-compiler package because it can assemble to object-code and the package contains a linker, IMHO very helpful for larger and more complex projects.