#retrocomputing #retroprogramming #MSVC
Game Engine White Papers: Commander Keen came in the mail today... and now the GitHub repo is gone and you can't order it on Amazon anymore. And then I saw this: https://news.ycombinator.com/item?id=48550425
Looks like it was more than just a nod to Fabien Sanglard's books after all...
Turns out, taking a month‑long break in the middle of rewriting an assembly routine wasn't my brightest idea. The code kinda works... but also not quite... there are still breakpoints set in the IDE... no comments, though... what the hell was I thinking? Stupid is as stupid does, I guess
Now with two more targets! 🎉
...to facilitate which I rewrote the rendering (across all targets) to use maps and tiles, since the Game Boy and Game Boy Color do not support bitmaps!
They all use the same tiles, map and palette - the latter is organized in 4 columns roughly in luminance order such that the indices also work as grayscale values.
trying to vibe with gemini to port dosvnc-0.4 to win32(s). current status: auth success but client either silent crashes or quits when processing copyrect. repo: https://github.com/roytam1/vncsclnt
This is one binary! 🥳