Iāve noticed that when I enable the āForce Composition Pipelineā option in NVIDIA settings on my RTX 2070 running on X11, my system freezes shortly after starting any game which uses DXVK. This seems to be related to NVIDIA driver version 535 and newer.
The problem happens because DXVK 2.3 started using the VK_KHR_present_wait extension, which doesnāt work well with the composition pipeline enabled on these drivers. The freeze happens consistently and makes the desktop unresponsive within a couple of seconds after launching any game using DXVK.
I found a discussion about this issue on NVIDIAās developer forums where itās confirmed and reproducible.
They still haven't fixed this. It's been years since 2023, yet NVIDIA's drivers still treat X11 like a beta test. Who needs open source love when you can just... not fix reproducible crashes?
(Their Vulkan support? More like Vul-can't, am I right?)
#GamingOnLinux #LinuxGaming #Linux #Debian #FreeSoftware #FOSS #FLOSS #Nvidia #GPU #RTX2070 #Vulkan #X11 #DXVK

Complete GPU crash on X11 with "Force Full Composition Pipeline" and VK_KHR_present_wait! 100% reproducible!
This crash has been confirmed by Valve engineers. Steps to reproduce: NVIDIA driver 535+. Iāve tested this with RTX 2070 Super. But I assume every card is affected. Must be on X11. Enable āForce Full Composition Pipelineā in NVIDIA Settings. Use DXVK 2.3 release, which has whitelisted the usage of VK_KHR_present_wait on NVIDIA drivers. Play any game that uses DXVK. The desktop will freeze 1-2 seconds after the game opens up and there is no way to unfreeze it. There are two discussions about ...