Stefan 3D AI Lab (@Stefan_3D_AI)

동일 소스 모델을 이용해 3개의 인기 AI 3D 툴의 리토폴로지 결과를 100회 이상 공정하게 비교한 실험 결과 공유. 테스트 대상은 HY3D 1.5(Tencent Hunyuan), Tripo, Meshy로, '게임 준비(game-ready)' 측면에서 흔히 언급되지 않는 부분들을 지적하고 있음.

https://x.com/Stefan_3D_AI/status/2012125983717900549

#3d #retopology #ai #comparison

Stefan 3D AI Lab (@Stefan_3D_AI) on X

I compared retopology in 3 popular AI 3D tools (model import) across 100+ runs. Fair test: same source model → different retopo. I’ll say the part nobody mentions about “game-ready” 👇 Results: 🥇HY3D 1.5 (@TencentHunyuan) 🥈 Tripo (@tripoai) 🥉 Meshy (@MeshyAI) What’s

X (formerly Twitter)

I just need to allow myself to do slightly shitty topology. I am making 3D characters with a reasonable understanding of topology flow, I don't have to redo it until it's perfect, I can just continue on to the next step T_T

#3D #blender #retopology

636 faces vs 21k. The nose area is a little better. Reworked around the face a bit. Still wanted to be under 600 faces but I guess this is OK for now. #retopology #Blender #Blender3d #Gamedev #Indiedev #IndieGameDev #IndieGames #3dModeling #b3d

Practicing #retopology in #Blender. 21k faces down to 578. Maybe I'll see how the details transfer next before moving on. We'll see. I need practice doing both.

#GameDev #IndieDev #IndieGameDev #IndieGames #Blender3d

#blender people, is there a good way to learn #retopology? Or is it ok if I am just bad at it forever?
A test with an engine.#QRmeshify use Quadwild-BiMDF, the author of the BiMDF solver, now is busy on study, but he maybe could work to integrate this directly into #Blender, but for the moment it's just a proposal from a few months ago. #b3d #CAD #retopology
#Nurbs #Surface topology imported into #Blender without using add-ons to do the #retopology. It was a long job, also because I had to understand some things well, but with this method it is possible to import #CAD objects, and apply subdivision surfaces, in many cases the surfaces need to be reconstructed, but with #Moi3D it is quite simple. #b3d #blender3d

Doing #Retopology to the terrain model.

So more #optimization for #DanisRace is on the way for the next version. ( So you need to unlock the current one asap ).

https://blenderdumbass.codeberg.page/files/DanisRace_25_09_24/

#b3d #upbge #gamedev #performance #freesoftware #gnu #linux #opensource

Dani's Race ( version 25-09-24 )

Files of Blender Dumbass

For anyone who has done #3dprinting of rigged #blender sculpts. Did you use #retopology to improve the quality of the print?

I'm looking at printing a model and it has a few errors that could be fixed manually, but given I need to pose it for the print, I wonder if it's better to retopologize it first.

I've got a few retopo videos ready to go for when I have time at home, but I wanted to double check that I'm not diving into an unnecessary rabbit hole.