#CAD #b3d #Blender3D
π§΅ Some work-in-progress stages of Blind Godzilla.
See other posts in this thread for more info and impressions.
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The final Blind Godzilla. π
1. Blocked out in MoI 3D.
2. Refined and detailed in Nomad Sculpt.
3. Materials and rendering in Blender Cycles.
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π§΅ Blind Godzilla has travelled from MoI 3D to Nomad.
Refined hands, arms and legs a bit.
I think I'll add some scales, if it doesn't get too cluttered.
β Edit: Hereβs the final resultβ¦
https://graphics.social/@metin/115350294916789018
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π§΅ Blind Godzilla modeling updateβ¦
I was planning to only establish the base shapes in MoI 3D, but MoI is such a joy to work with that I've almost finished the character in there. π
Exporting to Nomad now for some finishing touches, colors and rendering.
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A little 3D modeling progressβ¦
It's going to be a blind Godzilla. π
Still blocking out the basic shapes in MoI 3D. Once that's ready, I'll export it to Nomad Sculpt for further shaping and detailing.
Work will continue tomorrowβ¦
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Started a new little 3D modeling project.
Revisiting an old workflow of mine, in which I set up the initial elements using the NURBS-based MoI 3D editor.
To get an inspired result, creating needs to feel like playing, and MoI has got one of the most elegant, user-friendly UIs / UXs I know.
More updates will followβ¦
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π§΅ 3D models for a Minions pencil toys supermarket campaign in 2014.
As usual, there was a tight deadline for lots of work, so I had to hire a fellow freelance modeler to assist me.
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