In the end, with #Blender's geometry nodes, I finally nailed exporting the Bézier curves I used to build this hull. I went with a line as the profile and cranked the resolution up from 12 to 128. That cut down the error when I imported the model as a SubD, way less mismatch with the NURBS. Then, in #MoI3D, I fired up the Network command and whipped up the hull using the exact same lines, no snags at all on the first go with NURBS. With Nurbs I matched the real dimensions :)
#CAD #b3d #Blender3D

🧵 Blind Godzilla has travelled from MoI 3D to Nomad.

Refined hands, arms and legs a bit.

I think I'll add some scales, if it doesn't get too cluttered.

— Edit: Here’s the final result…

https://graphics.social/@metin/115350294916789018

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🧵 Blind Godzilla modeling update…

I was planning to only establish the base shapes in MoI 3D, but MoI is such a joy to work with that I've almost finished the character in there. 🙂

Exporting to Nomad now for some finishing touches, colors and rendering.

#CharacterDesign #design #artwork #sculpture #3DArt #3DModeling #illustration #cute #cartoon #picture #digital #style #art #artist #arts #arte #designer #GraphicDesign #3D #CGI #MOI3D #DigitalArt #MastoArt #FediArt #MastodonArt #CreativeToots

A little 3D modeling progress…

It's going to be a blind Godzilla. 😎

Still blocking out the basic shapes in MoI 3D. Once that's ready, I'll export it to Nomad Sculpt for further shaping and detailing.

Work will continue tomorrow…

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Started a new little 3D modeling project.

Revisiting an old workflow of mine, in which I set up the initial elements using the NURBS-based MoI 3D editor.

To get an inspired result, creating needs to feel like playing, and MoI has got one of the most elegant, user-friendly UIs / UXs I know.

More updates will follow…

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