🧵 Some work-in-progress stages of Blind Godzilla.
See other posts in this thread for more info and impressions.
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The final Blind Godzilla. 😎
1. Blocked out in MoI 3D.
2. Refined and detailed in Nomad Sculpt.
3. Materials and rendering in Blender Cycles.
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🧵 Blind Godzilla has travelled from MoI 3D to Nomad.
Refined hands, arms and legs a bit.
I think I'll add some scales, if it doesn't get too cluttered.
— Edit: Here’s the final result…
https://graphics.social/@metin/115350294916789018
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🧵 Blind Godzilla modeling update…
I was planning to only establish the base shapes in MoI 3D, but MoI is such a joy to work with that I've almost finished the character in there. 🙂
Exporting to Nomad now for some finishing touches, colors and rendering.
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A little 3D modeling progress…
It's going to be a blind Godzilla. 😎
Still blocking out the basic shapes in MoI 3D. Once that's ready, I'll export it to Nomad Sculpt for further shaping and detailing.
Work will continue tomorrow…
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Started a new little 3D modeling project.
Revisiting an old workflow of mine, in which I set up the initial elements using the NURBS-based MoI 3D editor.
To get an inspired result, creating needs to feel like playing, and MoI has got one of the most elegant, user-friendly UIs / UXs I know.
More updates will follow…
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