Sneak preview of what I'm currently modeling in Blender. It's going to be a Metal Moon Child, after a cool drawing by Bluesky user The Congressman. 🤖

Work will continue tomorrow. I'll turn this into a little thread to keep you posted.

#MoonChild #CharacterDesign #design #artwork #sculpture #3DArt #3DModeling #3DArtist #illustration #art #artist #arts #arte #designer #NoAI #3D #3DRendering #Blender3D #B3D #DigitalArt #ArtLovers #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon

Create Seamless Patterns and Textures in Krita (Wrap Around Mode Tutorial)

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Hello,

Welcome to my
#introduction.

I'm Iris.

I'm a self taught developer who started programming through Roblox scripts years ago. I never really planned to become a developer. Most of the things I've learned came from wanting to solve a problem for myself, learning whatever was necessary, then moving on to the next thing.

Over the years that somehow led me through Lua, PHP, Python, JavaScript, TypeScript, Go, and eventually
#RustLang, which is what I spend most of my time with these days.

I also run a small
#Homelab on old hardware, self host a few services (this instance too, is self host), read far (probably) too many #LightNovels, and recently started learning #3DModeling.

I'm not a particularly social person, so I'm honestly not sure how many people will ever read this. Maybe nobody. Most of my friends aren't very technical and probably don't even know what the
#Fediverse is.

Still, I thought it would be nice to have a place to share what I'm working on, my thoughts on things I find interesting, and anything else that happens to be on my mind.

Nice to meet you all.

---
A preview of my first 3D project rendered in Blender. I made it while following a course, so it's not very original, but I'm happy with how it turned out.
An attempt on remaking the Burney Relief.

Initially rendered using Cycles, but only after 2 hours of rendering I was able to realize I forgot turning on a light in the scene (so Her face was missing), so I made a second rendering using Eevee and mixed 'em together using GIMP.

Cycles is better for the hair, as I'm now using a particle-based hair instead of the former mesh. Particles have length and thickness information (which meshes lack), which I used alongside a "Blackbody" node to achieve a literal flaming hair (the red, as in red hair, is just a part of the spectrum within Her hair; in reality, Her hair is blazing fire, going from black and deep red to vivid red and orange, yellow at the tips).

The flanking owls are missing, partly because... well... She
is owl Herself, and also because I couldn't find a proper 3D model for a Bubo owl. This makes me wonder if there are any libraries similar to CharMorph (or even characters for CharMorph itself) for morph-able owls (preferably Bubo)... I was trying to sculpt one from scratch (using a real photo from Macaulay Library as a reference), but it would be easier if I had a ready-to-import "Antowlia polygowl" to work with.

#ArsRitualisTemplii #3dmodeling #Blender #occultart #Lilith #occult #sumerian #Ereshkigal #mesopotamia

@pythno @misjavanlaatum I think I basically got it now how to get kind of texture noise as in Quake and Silent Hill for 90s retro game graphics in #Blender.

The key to pixelation in procedural textures are the three nodes on the right. Not 100% sure how they work, but they take the UV map of the object and split it into distinct squares. Feed that as the vector into all your texture nodes, and they all come out with the same pixelation.

#Raw3D #3Dmodeling #PS1graphics #retrographics

🇺🇸: You can listen to the video in English through the video settings panel. The Edit Normals modifier in 3DS Max allows us to manipulate the normals of our models in such a way that it gives us interactive, procedural, and explicit control over each vertex normal in an object.

https://youtu.be/jY5Qi_3U8qw?si=AYayyee68orbyphu

#cursosgratis
#3dsmax
#3dsmaxtutorial
#curso3dsmax
#curso3D
#Modelado3D
#3d
#3dmodeling
#tutorial3d

3DS MAX - 03 Modificadores - 59 Modificadores OSM: Edit Normals

YouTube
A 2K res animation video just dropping in...

This project gives me true chills while I'm working on it. Feels like I managed to conjure something very real beyond the screen or, perhaps, I've successfully got to a more definite form for a potential
theophanic deaphanic manifestation, vision or something. Anyways, I guess I managed to get to a perfect result, there's little (if any) room for improvement left for me to do in regards to this 3d modeling. And these eyes, this face... I kind of fell in love and awe with something I built myself (or did I build it? Because it feels like something beyond anything I could humanly do, feels like yet another gnosis).

Alt-text: A three-second, narrow angle camera orbiting cinematic around the face of a feminine figure (fair skinned, red-haired woman with non-human reflective green eyes (tapetum lucidum) that of nocturnal predators and subtly glowing hair; meant to depict Lilith) who's standing still with both of her index fingers gently touching her own forehead temples while she looks forward at the horizon (a gesture typical of someone doing telepathy, kinesthesia and other psychic powers) with her mouth slightly opened revealing vampire fangs. The camera flies around her face, focusing on her eyes, which appears fully black or green-glowing depending on the viewing angle (the real lightning behavior that of tapetum lucidum) while also reflecting specular light at the very surface (cornea). The flyby also manages to capture other quasi-realistic traits of this tridimensional depiction I crafted, such as the tender and porous-textured skin and the meaty-soft appearance for skin folds (such as nose wings and nosetip, the folding part of the fingers and the expressive parts belonging to facial Action Units for zygomatic/cheeks); the long, crimson-painted fingernails, among other details that makes this especially uncanny and chillingly beautiful due to how this manages to be both realistic while also carrying subtle yet noticeable supernatural elements. At the background, a liminal sky fading from black to a quite-impossible green (interpolated from black to purple using HSV color mode with reversed/far hue rotation) to lavender purple is momentarily occluded by her wings wide opened at distance.

#ArsRitualisTemplii #Blender #3dmodeling #animation #occultart #Lilith #demoness

My take on the S.S. Botany Bay re-imagined.

Enjoy.

#3dmodeling #3dart #lightwave #scifiart #Starships #StarTrek