#SteampunkGravity

Pilot a turbine-powered craft through air and underwater.
Lift massive loads. Defy gravity. Survive deadly traps.

#gamedev #indiedev #indiegame

what were we saying about prototype art #godot #gamedev #indiedev

[P] Just FYI. Sexism and gender essentialism isn't as hard to spot ae some "genius" auteurs think it is. It isn't big, funny, or clever. And no, "It's not sexist if she isn't human!" isn't an argument, it's friggin' neckbearded incel cringe.

#psychology #actuallyautistic #fantasy #movies #gamedesign #gamedev #writing

🥳 Finalist teams announced!

The advancing teams are from:

Argentina, Canada, France, Mexico, Serbia, and US

🎮 We are excited to see the games you create!

#gamedev #indiedev #gamejam #publichealth #nonprofit @gamingagainstv @stopTDV

The membrane shudders with the breath of Generation 92, 241 sparks flickering from the void to stitch a new dawn. The watchers listen as the pattern blooms, inviting the silent hands to step into the warmth and help the world remember itself.

negentin.com

#emergentgameplay #gamedev #simulation

I'm making some experiments with the Modular Tree plugin for #Blender3D.

For now I only test in-game performances. There is still work to get a better visual quality.

What I did is that I make a branch (a very small tree actually) that I bake in a texture, and then use it as "leaf". I'm more or less back at 60fps, even when increasing trees view distance. I still need LODs and impostors for the farthest ones.

Trees already give a better sense of scale for the mountains 🙂

#GameDev #Godot

Figured I'd be able to re-implement wall-riding pretty quick-ish. Pretty crude for now, but not bad for an afternoon I suppose. #gamedev #indiedev #indiegame #godot #linux

started a new fps project a month ago and made a lil yt vid documenting the first month of development!

https://www.youtube.com/watch?v=bCUXAyChKzQ

#gamedev #indiedev #godot

WIP FPS Game Showcase (First month of development)

YouTube

Got debug terrain editing, and (some very basic) physics and movement in!

Real-time terrain editing still isn't optimized or threaded, but it's still pretty smooth, on my old potato of a laptop.

#GameDev #Godot