I developed a level system to inspire maps of the Parisian metro for my game "Pigeon Rush!"🗺️🚇

#gamedev #devlog #indiegames #pigeonrush

Another update for Demonic Dungeon (V2.3.3) is out! 😄

https://v3x3d.itch.io/demonic-dungeon

This makes some fundamental changes to the series.

- New palette color 🟥🟩🟦
- Some sprite reworks ✨
- Organization changes 👝
- and other big changes! 🦣

#pixelart #ドット絵 #gamedev #indiedev

Try the Please Fix the Mess demo, a sandbox sim where you clean chaotic rooms, haul trash, repaint and redecorate, and sometimes deal with suspicious bodies.

Play the demo: https://playtester.io/please-fix-the-mess

#IndieGaming #GameDev #Gaming #IndieDev #IndieGame

I finally got round to writing that blog post y'all were badgering me about! Finally revealing how those waves are made 🌊

https://frozenfractal.com/blog/2026/3/27/around-the-world-30-making-better-waves/

#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

Around The World, Part 30: Making better waves

I previously blogged about how I’m modelling and rendering water waves in the game, but that was in the previous incarnation on a sphere. I’ve finally ported that over to the current version, and made some considerable improvements along the way. People told me it looks good, and I tend to agree. Let’s dive in!

It’s not a festival, it’s a funeral. When conferences stop serving their core audience, communities don’t disappear—they go elsewhere.

https://www.conferencesthatwork.com/index.php/event-design/2026/03/its-not-a-festival-its-a-funeral

#EventDesign #eventprofs #community #GDC #GameDev #newpost

Kaia really has no time for Zei some days 😂

#indiedev #indiegames #RPG #skypirates #JRPG #gamedev

Want to try out my game with a cool in-person demo? Come on down to
the Toronto Game Expo this weekend.

I'll be at table 80! Might even have some physical copies of some of the cards you could maybe use as game tokens? It'll be fun!

#gamedev #TGE2026 #torontogameexpo

Tomb Raider III - Investigative look into the rendering techniques of this 1998 title #retrodev #retrogaming #gamedev #programming

Old school rendering rant - To...
Old school rendering rant - Tomb Raider

Sometimes, it’s interesting to look back into the past. Especially in gaming, where we have graphics hardware capable of processing…

Medium

Seeker's Solid Input Prompts are feature complete for 1.0 !

There is so much customization options and so much you can do now... 😵‍💫 😵‍💫

I still need to test a few things, make a neat itch.io page, write the documentation then it's clear for takeoff !

Tutorials vids are in the works 👀

Seeker's Solid Input Prompts releases next week if everything goes well !

See ya !

#gamedev #indiedev #godot #godotengine #addon #tools