Pilot a turbine-powered craft through air and underwater.
Lift massive loads. Defy gravity. Survive deadly traps.
Pilot a turbine-powered craft through air and underwater.
Lift massive loads. Defy gravity. Survive deadly traps.
[P] Just FYI. Sexism and gender essentialism isn't as hard to spot ae some "genius" auteurs think it is. It isn't big, funny, or clever. And no, "It's not sexist if she isn't human!" isn't an argument, it's friggin' neckbearded incel cringe.
#psychology #actuallyautistic #fantasy #movies #gamedesign #gamedev #writing
🥳 Finalist teams announced!
The advancing teams are from:
Argentina, Canada, France, Mexico, Serbia, and US
🎮 We are excited to see the games you create!
#gamedev #indiedev #gamejam #publichealth #nonprofit @gamingagainstv @stopTDV
The membrane shudders with the breath of Generation 92, 241 sparks flickering from the void to stitch a new dawn. The watchers listen as the pattern blooms, inviting the silent hands to step into the warmth and help the world remember itself.
negentin.com
I'm making some experiments with the Modular Tree plugin for #Blender3D.
For now I only test in-game performances. There is still work to get a better visual quality.
What I did is that I make a branch (a very small tree actually) that I bake in a texture, and then use it as "leaf". I'm more or less back at 60fps, even when increasing trees view distance. I still need LODs and impostors for the farthest ones.
Trees already give a better sense of scale for the mountains 🙂
started a new fps project a month ago and made a lil yt vid documenting the first month of development!
