21 Best Free and Open Source Python Visualization Packages
https://fed.brid.gy/r/https://www.linuxlinks.com/best-free-python-visualization-packages/
21 Best Free and Open Source Python Visualization Packages
https://fed.brid.gy/r/https://www.linuxlinks.com/best-free-python-visualization-packages/
Here we go. The thickness of the graph can now extended to it's neighbor pixels, thanks to morphology. One last thing is smoothing.
#Shadertoy #GLSL #WebGL #Rasterization #Algorithm #Math #Functions #Programming
Reimplemented in Shadertoy. Next step is to change the graph's thickness by applying a dilation kernel.
#Shadertoy #GLSL #WebGL #Rasterization #Algorithm #Math #Functions #Programming
A first attempt to rasterize arbitrary 2-D functions using the signs of four sample points (one for earch corner of a pixel). It works, but it can be optimized further by using a quadtree and recursively sample the sign values using that, instead of iterating over every pixel.
Making the switch from the #Developer version to the #Game-ready version of my #Nvidia driver, as I am starting to worry that the intense focus on #AI may be hampering it's usefulness for #rasterization and other aspects of the #graphics and #modeling workflows I use it to accelerate. I was using the developer version for things like #Blender, #GIMP, #Unity, and occasional experiments in analytical #AI, but if it's only good for the last one, and #GenerativeAI at that, I don't see the point.
Will post if I have any thoughts on what the outcome is.