Sparse Voxels Rasterization: Real-Time High-Fidelity Radiance Field Rendering
https://svraster.github.io/
#ycombinator #Sparse_Voxel #Voxel #Octree #Rasterization
SVRaster

Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

Hello everyone, I am new for here pixelfed

I am developing with #software #rasterization

Making the switch from the #Developer version to the #Game-ready version of my #Nvidia driver, as I am starting to worry that the intense focus on #AI may be hampering it's usefulness for #rasterization and other aspects of the #graphics and #modeling workflows I use it to accelerate. I was using the developer version for things like #Blender, #GIMP, #Unity, and occasional experiments in analytical #AI, but if it's only good for the last one, and #GenerativeAI at that, I don't see the point.

Will post if I have any thoughts on what the outcome is.

Code a DOOM-like game engine from scratch in C [PART I]

YouTube
Game Graphics: Rasterization

Last time, I talked about racing the beam, a type of graphics used when memory was scarce. Now it’s time to step into the future with more memory and talk about what modern 2D games still do …

Hackaday
I finally did some work on #FluidX3D again: I improved #rasterization performance with frustrum culling. Some of the rasterization kernels are especially heavy on VRAM bandwidth, like loading the velocity field to compute the Q-criterion isosurface on-the-fly. Frustrum culling is a guard clause that immediately exits the kernel for cells not in view of the camera, so unnecessary data is not loaded. 🖖🧐
Full v2.10 update release notes: https://github.com/ProjectPhysX/FluidX3D/releases/tag/v2.10
Release FluidX3D v2.10 (frustrum culling) · ProjectPhysX/FluidX3D

Thank you for using FluidX3D! Update v2.10 contains improvents to rasterization performance and bug fixes: improved rasterization performance via frustrum culling when only part of the simulation ...

GitHub
Gaussian Splat Viewer und Creator - 3D Rekonstruktion jetzt für alle - KiNews24.de

Gaussian Splat Viewer und Creator: Entdecken Sie den Gaussian Splat Viewer und Creator, eine innovative Technologie für die 3D-Rekonstruktion und -Darstellung, die die Brücke zwischen fortschrittlicher Forschung und praktischer Anwendung schlägt.

KI NEWS24