Here we go. The thickness of the graph can now extended to it's neighbor pixels, thanks to morphology. One last thing is smoothing.

#Shadertoy #GLSL #WebGL #Rasterization #Algorithm #Math #Functions #Programming

Reimplemented in Shadertoy. Next step is to change the graph's thickness by applying a dilation kernel.

#Shadertoy #GLSL #WebGL #Rasterization #Algorithm #Math #Functions #Programming

A first attempt to rasterize arbitrary 2-D functions using the signs of four sample points (one for earch corner of a pixel). It works, but it can be optimized further by using a quadtree and recursively sample the sign values using that, instead of iterating over every pixel.

#Math #Programming #Algorithm #Rasterization #p5js #desmos

🚀💻 "Breaking News: #CPUs are apparently tired of rendering vector graphics, and it’s time for #GPUs to shine! 🎨🖥️ The author heroically suggests #rasterization magic that might just revolutionize drawing circles, minus the antialiasing of course—because who needs smooth edges in 2023?" 🤔⬛
https://gasiulis.name/vector-graphics-on-gpu/ #VectorGraphics #TechNews #HackerNews #ngated
Vector graphics on GPU.

Using GPU to render vector graphics.

Aurimas Gasiulis
Sparse Voxels Rasterization: Real-Time High-Fidelity Radiance Field Rendering
https://svraster.github.io/
#ycombinator #Sparse_Voxel #Voxel #Octree #Rasterization
SVRaster

Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

Hello everyone, I am new for here pixelfed

I am developing with #software #rasterization

Making the switch from the #Developer version to the #Game-ready version of my #Nvidia driver, as I am starting to worry that the intense focus on #AI may be hampering it's usefulness for #rasterization and other aspects of the #graphics and #modeling workflows I use it to accelerate. I was using the developer version for things like #Blender, #GIMP, #Unity, and occasional experiments in analytical #AI, but if it's only good for the last one, and #GenerativeAI at that, I don't see the point.

Will post if I have any thoughts on what the outcome is.

Code a DOOM-like game engine from scratch in C [PART I]

YouTube
Game Graphics: Rasterization

Last time, I talked about racing the beam, a type of graphics used when memory was scarce. Now it’s time to step into the future with more memory and talk about what modern 2D games still do …

Hackaday