Convert between RGB and HSL color models in Python

https://rodstephensbooks.com/rgb_hsl.html

#Python #ComputerGraphics #Color #tkinter

Interesting talk: "The fog is lifting, volumetric rendering Enshrouded" https://www.youtube.com/watch?v=ERcUNJ7_s_s

#gamedev #gameart #computergraphics

The fog is lifting, volumetric rendering Enshrouded

YouTube
Surfel-based global illumination on the web

Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!

Jure Triglav

Sketchpad

Sketchpad은 1963년 Ivan Sutherland가 MIT에서 개발한 최초의 그래픽 사용자 인터페이스(GUI)를 갖춘 컴퓨터 프로그램으로, 현대 CAD(컴퓨터 지원 설계) 소프트웨어와 컴퓨터 그래픽스 발전에 큰 영향을 미쳤습니다. 이 프로그램은 객체 지향 프로그래밍의 초기 개념인 마스터-인스턴스 구조와 가상 함수, 그리고 기하학적 제약 조건 기능을 도입하여 인간-컴퓨터 상호작용(HCI)의 혁신을 이끌었습니다. TX-2 컴퓨터와 라이트 펜을 활용해 사용자가 직접 화면에 그릴 수 있게 했으며, 이는 3D 모델링과 시뮬레이션의 기초가 되었습니다. Sketchpad는 AI 개발자에게 객체 관리, 인터페이스 설계, 제약 조건 처리 등에서 영감을 주는 역사적 기술 유산입니다.

https://en.wikipedia.org/wiki/Sketchpad

#computergraphics #cad #hci #gui #objectorientedprogramming

Sketchpad - Wikipedia

Visualizing quaternions | Ben Eater

Explaining how quaternions, a four-dimensional number system, describe 3d rotation.

Figure from COMPUTER GRAPHICS AND ART August 1978 dada.compart-bremen.de/docUploads/C... #computergraphics #art

📣 Herzlichen Glückwunsch an Prof. Dr. Karol Myszkowski und Dr. Marc Habermann zu ihren Auszeichnungen bei der diesjährigen Eurographics-Konferenz: Karol erhält den "Outstanding Technical Contributions Award" und Marc wurde mit einem der "Eurographics Young Researcher Awards" geehrt! 🎉

↪️ Mehr Infos gibt es auf unserer Webseite: https://mpi-inf.link/EGawards

#preis #computerscience #computergraphics

Two scientists from MPI for Informatics receive high honors from the Eurographics Association

The awards go to a pioneer in the field and an emerging young researcher.

HLSL is becoming a formal, vendor-neutral industry standard via Ecma TC57. Learn about the shift to Clang/LLVM, SPIR-V, and the future of graphics engineering. https://hackernoon.com/the-shader-language-behind-modern-graphics-is-growing-up #computergraphics
The Shader Language Behind Modern Graphics Is Growing Up | HackerNoon

HLSL is becoming a formal, vendor-neutral industry standard via Ecma TC57. Learn about the shift to Clang/LLVM, SPIR-V, and the future of graphics engineering.

Hi everyone! Anyone knows good virtual spaces to discuss #computergraphics , especially in videogames? I have some doubts about blood and gore #vfx but I don't know where can I learn more.

I'd like to learn about algorithms for creating "painting" and "drawing" versions of images/photos.

Ideally it would be a proper book, something that may be the basis for a university course on computer graphics.

I'd prefer that for my learning preferences on this than a blog or youtube videos.

I want to reimplement the ideas myself as a side-project.

In a perfect world the textbook would be on this new field of "non-realistic rendering" - which I know is about rendering 3d-models, and this specific ask is about re-rendering flattened images.

Attached is an example using FotoSketcher's oil paint effect.

#computergraphics #graphics #rendering #nrr #nonrealisticrendering