Spark 2.0 출시: Three.js 기반의 스트리밍 LoD 시스템으로 3D Gaussian Splatting을 지원합니다. WebGL2를 통해 모바일부터 VR까지 1억 개 이상 스플랫 월드를 스트리밍할 수 있으며, 모든 소스가 오픈소스입니다.

https://x.com/sparkjsdev/status/2044090505982816449

#threejs #webgl2 #streaming #gaussiansplatting #spark

spark (@sparkjsdev) on X

Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇

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田中義弘 | taziku CEO / AI × Creative (@taziku_co)

Google Maps URL만 붙여 넣으면 어떤 위치든 몰입형 3D Gaussian Splat으로 변환하는 mint를 소개한다. 지도 ‘보기’에서 공간 자체를 3D로 다루는 방식으로 바꿔 주는 공간 캡처용 도구로, 위치 기반 3D 월드 생성의 진입점을 URL로 낮춘 점이 특징이다.

https://x.com/taziku_co/status/2043454314124124572

#3d #gaussiansplatting #spatialcomputing #mapping #aitool

田中義弘 | taziku CEO / AI × Creative (@taziku_co) on X

mintは、GoogleマップのURLを貼るだけで、 任意の地点を没入型の3D Gaussian Splatに変換できる。 「地図を見る」から「地図の場所をそのまま3D空間として扱う」へ体験が変わる。 空間取得の入口がURLになる。この変化、かなり大きい気がする。

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The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting

Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.

April 7 | 7:00 AM PDT | Free, online

https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards

More installation previews for the project 30YearOldBodyGan
info: https://jeroenbocken.com/works/30yearoldbodygan.html

#GaussianSplatting

At Magnopus, we do a lot of work with Gaussian Splats, but as a backend/infrastructure engineer, I never really understood how they worked. Until now!

https://youtu.be/X8yRlA7jqEQ?si=PP-MAL0GaE3EtWXT

#gaussiansplatting #gaussiansplat #gaussiansplats #3d #3drendering

THIS is the Biggest Thing Since CGI

YouTube

Testing my DJI Osmo 360 rig for gaussian splatting. Mason’s Avenue, London. 14 million splats total. Trained with LichtFeld Studio and gsplat, edited in Houdini GSOPs, camera animation in Unity and rendered with Deckard Render. #gaussiansplatting #3DGS Video

🐦 via @SadlyItsBradley
🔗 https://nitter.net/gradeeterna/status/2035002223785046280#m

田中義弘 | taziku CEO / AI × Creative (@taziku_co)

Mobile-GS 관련 연구 논문 'Real-time Gaussian Splatting for Mobile Devices'가 공개되었습니다(링크: huggingface). 이 연구는 모바일 기기에서 실시간으로 Gaussian Splatting을 구현하는 방법을 제시해, 고화질 3D 렌더링의 휴대성(스마트폰 대응)을 목표로 합니다.

https://x.com/taziku_co/status/2032658394574967161

#3d #gaussiansplatting #mobile #realtime

田中義弘 | taziku CEO / AI × Creative (@taziku_co) on X

https://t.co/34KBYuIFoE

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田中義弘 | taziku CEO / AI × Creative (@taziku_co)

3D Gaussian Splatting에 대한 논의로, Mobile-GS는 고화질 3D를 ‘스마트폰에서 구동되도록’ 설계해 구현 플랫폼(특히 모바일)으로 경쟁 구도가 이동할 수 있음을 지적합니다. 저자는 3D 발전이 정밀화보다 휴대성(모바일 대응)이 먼저 시장을 바꿀 가능성이 크다고 주장하며 관련 링크와 @_akhaliq를 통해 공유했습니다.

https://x.com/taziku_co/status/2032658392779731239

#3d #gaussiansplatting #mobile #realtime #computervision

田中義弘 | taziku CEO / AI × Creative (@taziku_co) on X

3D Gaussian Splatting、 次の勝負は画質ではなく実装先かもしれない。 Mobile-GSは高画質3Dを「スマホで回る設計」に振り切った。 3Dの進化は精密化より、可搬化のほうが先に市場を変える可能性がある。 リンクは🧵から via:@_akhaliq

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