An interesting study on humour in scientific talks (531 presentations, 870 jokes):

67% of jokes failed.
Only ~9% got real laughter.

Men joke slightly more, and native English speakers are more likely to succeed.

๐Ÿ™‚ https://doi.org/10.1098/rspb.2025.3000

O yes... Joking in a foreign language is hard, and even in your own, it only works if the audience truly gets it.

#AcademicHumor #ConferenceLife #AcademicLife #ResearchCulture #ScholarlyCommunication

from the (old) internet #academichumor
๐Ÿง Ah yes, Carnap.io, the digital playground where #Haskell #nerds gather to pretend that formal #logic is fun, instead of the academic equivalent of watching paint dry. ๐ŸŽจ๐Ÿค“ But don't worry, if you're curious about this open tower of boredom, there's a thrilling "about" page waiting to underwhelm you. ๐Ÿ“š๐Ÿ’ค
https://carnap.io/ #Carnapio #DigitalPlayground #AcademicHumor #OpenSource #HackerNews #ngated
Welcome To Carnap!

Scientists now trust AI more than their own brains. Which is fair, since their brains are writing cover letters like: "I am thrilled to synergize at the forefront of innovation." ๐Ÿค–๐Ÿง  #AI #PeerReview #Nature #AcademicHumor
๐Ÿฆ๐ŸŽ“ Ah, the University of Texas introduces the 'Grue Jay'โ€”because apparently, when you're out of groundbreaking ideas, you just combine random words and call it a day. Take a seat, Harvard, there's a new mascot in town, and it's concocted from the deranged Mad Libs of academia. ๐Ÿ™„๐Ÿ“š
https://cns.utexas.edu/news/research/so-what-should-we-call-grue-jay #UniversityOfTexas #GrueJay #NewMascot #HigherEducation #AcademicHumor #CampusLife #HackerNews #ngated
So What Should We Call This โ€“ a Grue Jay?

The rare hybrid offspring of a blue jay and a green jay is likely a result of weather-related shifts in the range of two species.

College of Natural Sciences

Happy Halloween, punks! Let's all take a moment to remember the year I made my confused husband dress up as a paywall so I could be Open Access Hero.

#OpenAccess #OA #OER #libraryLife #HigherEd #Elsevier #library #Halloween #AcademicHumor

I wrote a blog post about office hours, the most silent time of the day. Enjoy!

https://silencesandsounds.blogspot.com/

#AcademicChatter #Faculty #FacultyLife #OfficeHours #Academia #AcademicHumor

๐Ÿ“š๐Ÿค” This person's PhD strategy is to read and instantly forget, because who needs memory when you can be a "system of Bayesian beliefs"? Apparently, highlighting text and retaining any information is for amateurs. ๐Ÿ˜‚๐Ÿ”
https://mo42.bearblog.dev/read-to-forget/ #PhDStrategy #BayesianBeliefs #ForgettingMemorization #AcademicHumor #HackerNews #HackerNews #ngated
Read to Forget

I read to forget. Even when studying or working on papers for a PhD, I approach texts with the same mindset: I'm not a storage device that needs to save all ...

Mo's Blog
Another day, another jargon-filled dissertation about Gaussian splatting that no one asked for. ๐Ÿฅฑ๐Ÿ’ค A riveting read for those who find joy in decoding cryptic mathematical hieroglyphsโ€”truly the comedy central of academic papers. ๐Ÿ“œ๐Ÿคฃ
https://arxiv.org/abs/2502.14938 #GaussianSplatting #AcademicHumor #MathJargon #ResearchComedy #CrypticPapers #HackerNews #ngated
GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality (VR) requires addressing critical system-level challenges to support real-time, immersive experiences. We propose GS-Cache, an end-to-end framework that seamlessly integrates 3DGS's advanced representation with a highly optimized rendering system. GS-Cache introduces a cache-centric pipeline to eliminate redundant computations, an efficiency-aware scheduler for elastic multi-GPU rendering, and optimized CUDA kernels to overcome computational bottlenecks. This synergy between 3DGS and system design enables GS-Cache to achieve up to 5.35x performance improvement, 35% latency reduction, and 42% lower GPU memory usage, supporting 2K binocular rendering at over 120 FPS with high visual quality. By bridging the gap between 3DGS's representation power and the demands of VR systems, GS-Cache establishes a scalable and efficient framework for real-time neural rendering in immersive environments.

arXiv.org