Every week I make a small jam game inspired by a randomly selected album. My patrons have exclusivity with it for a week - here's the one I finished last week, inspired by White Zombie's "Astro Creep: 2000" album. #godotEngine #gameDev #devLog
Every week I make a small jam game inspired by a randomly selected album. My patrons have exclusivity with it for a week - here's the one I finished last week, inspired by White Zombie's "Astro Creep: 2000" album. #godotEngine #gameDev #devLog
thanks to the rudimentary step debugger, i figured out why recent semantic changes messed up a test: an event to clear a vertex buffer is set, but only executed _after_ the vertex buffer has already been filled. this was a user error :)
i have yet to acclimate to the fact that all cases need to be time-bracketed: i.e. "trigger this *after* x, but *before* y"
next i'm going to add dot output for graphviz.
Working on a new game, Sanguine: The Forsaken. This is a Game Boy first person RPG I hope to submit to @zine. It's up on itch now, but it's really rough with only a short dialogue scene.
Right now I'm trying to learn how to switch background tiles, then I need to work on the battle system.
#devlog #sanguine
Hi folks! 👋✌️ What's the beautiful day, right? 🙂
I've publish the new version of "Vasya go to home 🏡", and you can download it from here 👉 https://codeberg.org/xolatgames/Vasya-go-to-home/releases/tag/v1.2.2
Also don't forget to check my devlog 👉 https://xolat.games/devlogs/2026/03/21/post/ , or it's sometimes better to subscribe on it through RSS 👉 https://xolat.games/feed.xml
Have a good day to everyone! 😉
#vasya #macroquad #rust #rustlang #game #gamedev #devlog #appimage #linux #games #indiegame #indiedev #inkscape #tiled #TiledMapEditor #2d #maze #arcade