hey ! I've added github actions to my project, so, you can now download it easily, then it be on release
(link - https://github.com/metw0/ts-prj-generator)
#programming #opensource #typescript #javascript #development #devlog #linux #macos
hey ! I've added github actions to my project, so, you can now download it easily, then it be on release
(link - https://github.com/metw0/ts-prj-generator)
#programming #opensource #typescript #javascript #development #devlog #linux #macos
And as always, here's the accompanying video
#IndieDev #DevLog #GodotEngine #GameDev

Diagonal dig sites & more map work - Fossil Sweeper Update 48

Climbing into podman to get dockur/Windows running.
I do want to understand the network stack there. There's a Win App in Linux(winpodx) system on top, which looks interesting, but I screwed up the install (I think) by using my own podman setup which needs some tinkering abouts the network.
rootless containers will be that way.
Did an Arch Dockerfile first thing for NekoVm, which installs Babashka and then the install script is COPY'ed in Babashka.
A world away from bash scripts.
I've had several runs trying to get a useable windows container scripted. It's more important now I don't have a windows installation.
I keep going on about it, but a 2023 APU doesn't hurt on the build times.

The end is near! I’m currently working through the last remaining tasks in the game. Reaching the finish line is now a proper celebration, complete with enthusiastic cheering and gloriously cheesy confetti.
Just a few more tweaks and it’s ready for release.
the writers of dwarf fortress made a good choice embedding this directly in a 2d grid, you can nearly immediately get to writing game logic. there are just obvious limits to how much you can increase visual fidelity later.
i suppose as soon as the IDE stands i can already test out some NPC things without the full 3d embedding, but i don't know how integrable any of it will be.
this session went for a while, but the summary captured very little of what we talked about.
i tried two more times but you cannot really use this to produce a technical document. thank god ;-)
it did help me though in remembering and reinforcing the entire context of what it is i'm working on.
i would really like to get to prototyping NPCs. i have:
* proglang to organize scaling complexity
i still need:
* IDE
* physical simulation layer (is mostly already prototyped)
Spent the week automating things that usually require clicking. From
OBS stream overlays that render via data files to MP4s that build themselves all in #cicd
None of it required specialized tools or AI skills/MCP agents.
Just Hugo, Playwright, ffmpeg, and Piper.
The boring stack works.
#selfhosted #infrastructure #foss #devlog