All the major changes for Robot Shooter Alpha 5 can be found on my devlog

https://bird-with-toes.itch.io/robot-shooter/devlog/1311830/time-for-alpha-5

Not a ton of visible stuff but I made some serious improvements to the game's internal architecture which will allow me to add new enemies and other stuff much faster. Also it improves the game's framerate too.

#gamedev #devlog

Time for Alpha 5! - Robot Shooter (alpha) by Bird With Toes

Alpha 5 Meets the World Not Alpha 6. I kinda forgot I hadn't released an Alpha 5 yet due to a silly file naming SNAFU on my part. Anywho; today marks roughly the second year of Robot Shooter's off and...

itch.io
Thankful to my friends for helping play-test #ttrpg Bug & Claw. I share some of the feedback I collected in #Devlog 47 that helped shape the game.
https://bugandclaw.com/playtesting-character-builds-devlog-47/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts

Today's changes include the addition of screen space reflections, which can be disabled via the settings.json file. There is also a more detailed cockpit and a bug that caused the game to crash when motion blur was disabled has been fixed.

https://codeberg.org/wesfly/bevy-fs

#rust #rustlang #gamedev #FlightSim #aviation #bevy #helicopter #airplane #DevLog

This will be fun ! A new kind of enemy flying drone chasing and attack the player...

#devlog #indiedevs #gamedesign #gamedev

now that i ported the backend to SDL_gpu, i'm back to figuring out how to write GPU stuff in LRDL.

i'll approach this from the user-facing side and further lower the test code that i have; for instance, presently, vertex and fragment shader are handwritten and imported by the library; vertex buffer, swapchain texture, pipelines, renderpasses, all those are hidden right now and need to become graphable.

#devlog #LRDL

For this week’s #screenshotsaturdays,

I’ll be showing off a few of the lovely
locales that ByteBlaster’s towns have to offer! Who knows whom Erro and Ermi can find within?

#gamedev #indiegame #devlog #godot #madeingodot

#CorgiJam Day 26

Ideas and Formula: I tried adding some graphics to the game but they turned out to be too distracting. Perhaps I'll change the color of the background gradually instead.

Things noticed: Any changes to the attention of the player changes the timings. The whole level would need to be re-balanced and the mental load might be too much.

Things to do: The last thing I need to do is record a trailer.

itch.io: https://smohc-stahc.itch.io/katate-yo-no-danmaku

#Devlog #Gamedev #IndieDev #Solodev

片手ーよ の 弾幕 (Katate-yo no Danmaku) by Smohc_Stahc

An experimental game about using a keyboard and mouse

itch.io
More TTS tweaks & video hosting change - Fossil Sweeper Progress Update 43

PeerTube

New devlog on Absolution:
learning to tell the difference between broken systems and broken understanding — and how player feedback helped me see the gap.

#gamedev #indiedev #rpgmaker #devlog

https://persistent-dreamer-games.itch.io/absolution/devlog/1308876/when-nothing-is-broken-but-everything-feels-off-lessons-from-player-feedback

When Nothing Is Broken, But Everything Feels Off: Lessons From Player Feedback - Absolution by Persistent Dreamer Games, Miggmaru

I’d like to begin this devlog by sincerely thanking everyone who took the time to try out the Absolution alpha—especially those who filled out the feedback form. That feedback was incredibly helpf...

itch.io

Sinh viên IT chia sẻ hành trình ra mắt app đầu tay, một app ghi nhật ký tập gym giải quyết vấn đề cá nhân. Phản hồi sớm từ người dùng thật rất quan trọng. Bài học lớn: hãy giải quyết vấn đề của bạn và bắt đầu thực hiện.

#lậptrình #ứngdụng #sideproject #devlog

https://www.reddit.com/r/SideProject/comments/1q8e62z/first_app_first_real_users/