We have a demo of Wee Boats coming on Monday May 11th!

Its a small ocean. You can explore, kick a ball, put on a hat, make some beats, and honk at friends, as a wee boat! Let's go!

#gamedev #indiegames #steam #demo Handmade in #bevy

https://store.steampowered.com/app/3578080/Wee_Boats/

Lot of #GameDev / #IndieGameDev thought process here along with a good amount of technical stuff. All accompanied by a lot of animations. We now have full 3d proper clean spline based belts and a cool new factory planning mode. I go over the why and how of moving from #Factorio style belts of #Satisfactory style.
https://exofactory.net/blog/2026-05-03/ #bevy #rust
Technical Rework of Belts, and Global Planning Mode

A lot came together this month. Global Planning Mode gives the player a new way to plan factories from above before building them in the Exoframe, while spline belts finally address the tension between grid-based factory logic and smooth 3D terrain. Still some work left to do, but major progress.

A little bit of texture makes the surface a lot easier to read. #stereoscopic #gamedev #bevy --
Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: https://youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy

bevy_fs v0.1.1 is out! 🥳 🎉

This release features, amongst other things:
- a new menu
- some bug fixes
- a new fighter jet model
- better flight dynamics
- a new landing gear system with springs and brakes

https://codeberg.org/wesfly/bevy_fs/releases
https://github.com/wesfly/bevy_fs/releases/

#Bevy #FlightSim #Aviation #GameDev #Rust #DevLog

#gamedev #stereoscopic #bevy Instead of flying chaotically around more or less like gravitational bodies, lumps now organize themselves into huge semi-static structures. I've tuned it so that you can walk from one lump surface to the next. I have a bunch of climbing mechanics in the works.

Continued to iterate on my little procedural #gamedev project this weekend. Added generation profiles for moon, mars, and enceladus-like planets. Still got some more work to do on the earth-like profile but it's starting to get quite close to what I want to achieve. I'll share it when I'm happy with the results :)

#procgen #rustlang #bevy

Currently working on landing gear spring forces. I once again underestimated the time it takes to get these things working... 😅

#Bevy #FlightSim #Rust #GameDev #DevLog