... unter anderem mit meinem Workshop "Mod doch mal!" am Samstag, den 11. April, von 10 - 12:30 Uhr zum Modifizieren von Spielen! Würde mich freuen, euch dort zu sehen! :) #Medienpädagogik #Modding #gamedesign #Spielbildung cmc.medienberatung.online

Cross Media Camp 2026 – CMC 20...
Cross Media Camp 2026 – CMC 2026

"If you’ve got goblins living peacefully as servants of a sentient, hyper-intelligent gelatinous cube and its manticore concubine, find a plausible explanation for that bizarre arrangement."

WATCH: https://www.youtube.com/watch?v=BO73oY5WzgM
READ: https://ruckerworks.com/2026/04/what-makes-a-dnd-adventure-feel-real/

#DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

NEW: "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)"

This video and article explains why plausibility is the secret ingredient that makes even the most fantastical adventures feel real.

WATCH: https://www.youtube.com/watch?v=BO73oY5WzgM
READ: https://ruckerworks.com/2026/04/what-makes-a-dnd-adventure-feel-real/

#DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

Interesting video: "John Romero - Co-creator of Doom | TechJesse Interview" https://www.youtube.com/watch?v=_99K_0apbFg

#retro #gamedev #indiedev #programming #gamedesign

John Romero - Co-creator of Doom | TechJesse Interview # 16/50

YouTube
صدمة قانونية في صناعة الألعاب: إسقاط براءة اختراع مثيرة للجدل من Nintendo يفتح الباب لموجة تغييرات
https://pixelarab.com/%d8%b5%d8%af%d9%85%d8%a9-%d9%82%d8%a7%d9%86%d9%88%d9%86%d9%8a%d8%a9-%d9%81%d9%8a-%d8%b5%d9%86%d8%a7%d8%b9%d8%a9-%d8%a7%d9%84%d8%a3%d9%84%d8%b9%d8%a7%d8%a8-%d8%a5%d8%b3%d9%82%d8%a7%d8%b7-%d8%a8%d8%b1/
في تطور مفاجئ قد يعيد رسم حدود الابتكار في صناعة الألعاب، قرر مكتب البراءات والعلامات التجارية الأمريكي USPTO إلغاء براءة اختراع كانت مملوكة لشركة Nintendo، تتعلق بميكانيكية استدعاء الشخص
#GameDesign #GameDevelopment #GamingIndustry #GamingNews #Nintendo #PixelArab #TechNews #USPTO #VideoGames #أخبار_الألعاب #بيكسل_عرب #تطوير_الألعاب #نينتندو

'The Alchemist' has a specific design goal: project absolute, albeit chaotic, reassurance. He is framed as a vital utility whose volatility serves as comic relief rather than a threat. This orchestration of safety amidst potential catastrophe is a critical narrative tool. Also, figured it would create some really interesting encounters and dialogues.

#DesignPhilosophy #CharacterDesign #TTRPG #GameDesign

[P] Just FYI. Sexism and gender essentialism isn't as hard to spot ae some "genius" auteurs think it is. It isn't big, funny, or clever. And no, "It's not sexist if she isn't human!" isn't an argument, it's friggin' neckbearded incel cringe.

#psychology #actuallyautistic #fantasy #movies #gamedesign #gamedev #writing

Video and article coming out tomorrow THU April 2:

The difference between a game that pulls you in and one that loses you can come down to one thing: does it make sense?

Stay tuned!

https://www.youtube.com/@ruckerworks/

#DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

Ruckerworks

I've been running D&D since 1980. This channel is where I share what decades at the table actually teaches you. Think of it as having a mentor who's already made every mistake and can tell you what they learned. Practical advice for dungeon masters and players: how to design adventures that work, prep without wasting time, and run sessions that people actually want to come back to. Dungeon masters: every month I send a ready-to-use adventure, encounter, or location straight to your inbox. Free. You'll find the signup link in the description of any video. Have fun, stay cool, and keep your dice rolling.

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