Hello, everyone! This time let’s make something a bit simpler, so we can take a break from overly long videos. I will create an infinite tunnel using a so-called Menger sponge, which is a three-dimensional fractal that we'll project onto a two-dimensional plane. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=-B_roCwIP5o
Godot 4: Menger tunnel shader (tutorial)

YouTube

The end is near! I’m currently working through the last remaining tasks in the game. Reaching the finish line is now a proper celebration, complete with enthusiastic cheering and gloriously cheesy confetti.

Just a few more tweaks and it’s ready for release.

#gamedev #indiegames #godot #indiedev #pixelart #devlog

the writers of dwarf fortress made a good choice embedding this directly in a 2d grid, you can nearly immediately get to writing game logic. there are just obvious limits to how much you can increase visual fidelity later.

i suppose as soon as the IDE stands i can already test out some NPC things without the full 3d embedding, but i don't know how integrable any of it will be.

#devlog

this session went for a while, but the summary captured very little of what we talked about.

i tried two more times but you cannot really use this to produce a technical document. thank god ;-)

it did help me though in remembering and reinforcing the entire context of what it is i'm working on.

i would really like to get to prototyping NPCs. i have:

* proglang to organize scaling complexity

i still need:

* IDE
* physical simulation layer (is mostly already prototyped)

#devlog #nowhere

Spent the week automating things that usually require clicking. From
OBS stream overlays that render via data files to MP4s that build themselves all in #cicd

None of it required specialized tools or AI skills/MCP agents.

Just Hugo, Playwright, ffmpeg, and Piper.

The boring stack works.
#selfhosted #infrastructure #foss #devlog

🤯 Oh boy, another thrilling "devlog" update about yet another 'new' ELF linker improvement that no one asked for. 🎉 #Zig #devs still tinkering away in their basement, desperately trying to make "linkers" exciting since 2026. 🚀
https://ziglang.org/devlog/2026/#2026-05-30 #devlog #ELFlinker #programming #humor #techupdate #HackerNews #ngated
Devlog ⚡ Zig Programming Language

Devlog ⚡ Zig Programming Language

Had an intense “crash” course on SubViewports in Godot. I think I get them now. And I got the laser colour mixing working as I had it in Unity. Need to fix some final bugs.
#godot #devlog

Hello Fediverse! #Introduction 🚀

​I’m Jim, full-stack dev building out of Knoxville, TN. Heads-down initializing Cipher CTS—a decentralized, offline-first AI platform.

​We are actively moving past legacy constraints by running highly compressed ternary BitNet models natively on consumer hardware. No multi-billion dollar server farms, no data harvesting, and zero corporate API dependencies. Scaling our communication layer over #ActivityPub web hooks with a stateless proxy network.

​Pushing hard toward a public release for Summer 2026. Follow along here for open-source technical logs, model benchmarks, and system updates! 🌲

#CipherCTS #Devlog #localFirst #ternary #BitNet #SelfHosted

Whether you're exploring a mysterious desert or simply enjoying the sunshine at the pool — don’t forget to stay hydrated and drink plenty of water! ☀️💧

#gaming #gamedev #indiegame #devlog #pixelart #animation