https://www.youtube.com/watch?v=-B_roCwIP5o


The end is near! I’m currently working through the last remaining tasks in the game. Reaching the finish line is now a proper celebration, complete with enthusiastic cheering and gloriously cheesy confetti.
Just a few more tweaks and it’s ready for release.
the writers of dwarf fortress made a good choice embedding this directly in a 2d grid, you can nearly immediately get to writing game logic. there are just obvious limits to how much you can increase visual fidelity later.
i suppose as soon as the IDE stands i can already test out some NPC things without the full 3d embedding, but i don't know how integrable any of it will be.
this session went for a while, but the summary captured very little of what we talked about.
i tried two more times but you cannot really use this to produce a technical document. thank god ;-)
it did help me though in remembering and reinforcing the entire context of what it is i'm working on.
i would really like to get to prototyping NPCs. i have:
* proglang to organize scaling complexity
i still need:
* IDE
* physical simulation layer (is mostly already prototyped)
Spent the week automating things that usually require clicking. From
OBS stream overlays that render via data files to MP4s that build themselves all in #cicd
None of it required specialized tools or AI skills/MCP agents.
Just Hugo, Playwright, ffmpeg, and Piper.
The boring stack works.
#selfhosted #infrastructure #foss #devlog
Zig ELF Linker Improvements Devlog
https://ziglang.org/devlog/2026/#2026-05-30
#HackerNews #Zig #ELF #Linker #Improvements #Devlog #ZigLang #Development #Devlog #Technology #Updates #Programming
Hello Fediverse! #Introduction 🚀
I’m Jim, full-stack dev building out of Knoxville, TN. Heads-down initializing Cipher CTS—a decentralized, offline-first AI platform.
We are actively moving past legacy constraints by running highly compressed ternary BitNet models natively on consumer hardware. No multi-billion dollar server farms, no data harvesting, and zero corporate API dependencies. Scaling our communication layer over #ActivityPub web hooks with a stateless proxy network.
Pushing hard toward a public release for Summer 2026. Follow along here for open-source technical logs, model benchmarks, and system updates! 🌲
#CipherCTS #Devlog #localFirst #ternary #BitNet #SelfHosted
Whether you're exploring a mysterious desert or simply enjoying the sunshine at the pool — don’t forget to stay hydrated and drink plenty of water! ☀️💧