Khaleer

@khaleer@mastodon.gamedev.place
100 Followers
192 Following
59 Posts

🌿 concept & 3D artist 🌿
🌿 he / him / any 🌿

FOSS enjoyer, linux user, gaming badger
✳️Esperanto / English / Medžuslovjansky❇️

Linkstackhttps://linksta.cc/@khaleer
Portfoliohttps://cara.app/khaleer-art

Left or right?
Two of my favourite photo studies from this year~ ✨

The right one was painted during this month’s livestream and my patrons (Adepts and above) have access to the replay!

https://www.patreon.com/posts/june-25-paint-132741486?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

#MastoArt #Gouache #LandscapePainting #bloomscrolling #NatureArt #Nature #TraditionalArt #Sketchbook

Just posted a recap of the progress this month. ( Dev Log # 5.2 )
Featuring @pixelberk , @esklarski, @khaleer Lolokin and Elsa Serka.

Read it here for free: https://www.patreon.com/posts/dev-log-5-2-and-132713056

#indiedev #godotengine #indiegame #indiegames #gamedev #devlog

It just happened that mine hyperfixation for this week were emulators.

You know, I wanted to touch this piece of software I've never tried before, and as week is finally ending slowly, I can say its fun to play old Zelda on your phone (battery usage is almost nonexisting, but I have few fps drops) and emulating PS3 on linux works out of the box (windows crashes lol).

#linux #linuxgaming #emulation

This week, @khaleer integrated some buildings in game as we gradually move away from colorful cube to represent buildings and towards GLTF meshes.

@pixelberk Also progressed on the inventory system that stores resources for crafting, expedition supplies, and story items.

#devlog #indiegame #gamedev #godot #godotengine #indiedev #indiegames

So, wanna see something funky about 🐭⚔️?

When you see a house like this, it looks, you know, decent, right?

Well the colors are kinda faked on after the fact. What the artist ACTUALLY hands me, what the assets themselves are set up to look like, is this!

Any guesses why? Well you're likely wrong 🧵

No way to prevent it, no need for personal engagement. You can be passive and maybe MAYBE you can survive.

But about the climate change? You have a part in it? Nah. You can prevent it? Boring, that’s not true end of the world! Billionaires are running it? No way, they are cool and I want to be rich one day!

What’s the conclusion? I do not know, but I guess that, we are cooked.

[2/2]

#thought
#ShowerThoughtsButNotInShower

Well, I wondered „why people lost their mind about 2012 end of the world, but they will do anything to prove climate change isn’t real”.

So, I got to a conclusion, a very easy one, that it was easy for them.

Mayans truly got it well. They got an easy world ending event, you are not able to prevent it, only enjoy the spectacle.

[1/2]

#thought #ShowerThoughtsButNotInShower

I've decided to sit down today, and try to fight with mine burnout with fire, and start to make an asset pack I was thinking about for a long time.

There is a WIP of Kitchen assets I am working for personal project in #blender3d 

A quick sketch of hexopod mech I did for fun on procreate.

#mecha #procreate #doodle #mastoart

I hate big marts
Just bought full backpack of veggies and fruits in obscure little local market for half a price of one dinner shoppings in Lidl.
×

So, wanna see something funky about 🐭⚔️?

When you see a house like this, it looks, you know, decent, right?

Well the colors are kinda faked on after the fact. What the artist ACTUALLY hands me, what the assets themselves are set up to look like, is this!

Any guesses why? Well you're likely wrong 🧵

"It's set up for tinting" - technically correct, but I don't intend to run these with enough variants where that matters. It'd be simpler to export a few variants with baked colors and call it good. Also, look at the gradients. That wouldn't multiply-tint well at all.

It's much simpler than that,

it's because I like to pick the colors, and my 3D artist doesn't, so we went "huh" and I just set it up so she doesn't have to think about the part she hates doing. I enjoy coloring. So I do that part.

That's literally it. It isn't a trick question. There's some advantages but really just: because.

Now there's neat stuff this lets me do (I map GRADIENTS to each material group, not solid colors, that's why the B&W is so value-heavy) but the point is more:

your art pipeline doesn't have to be like anyone else's. Evict the manager in your head. Figure out what works for YOUR team, and do that.

When you're a small team especially, you'll be struggling under tools, engines, and pipelines designed for teams 5x to 50x larger, and unless you really wanna get a AAA job next year (lol), there's no reason to do things their way. You'll be faster if you design around how YOU work, in the long run.

This pays off in larger ways, too! This is how you establish a house style.

Does this weird material group gradient tinting thing have downsides? Iunno, probably, none that matter to me but sure.

But it also makes a world that look distinctly Ours, because it channels how we have to use color.

In the end, establishing aesthetic is mostly about making a handful of consistent choices that ripple out. Pick a font (ONE font unless you're very good), decide what you think about color (we're functionally palette-based because of this), texture, silhouette, form, then just be consistent with it.
@glassbottommeg thank you. this thread was great :)
@glassbottommeg Hell yeah, all this, 100%!
@glassbottommeg If only people would not confuse this healthy attitude with "ah, who needs version control anyway"... I like your example with the colors though. Just saw the other post first.
@glassbottommeg have you tried mapping the greyscale textures to gradients? This can be really really effective.

@PsySal Heh, I realize you got to this later but yeah I do really like doing this! It's something I saw people doing over as a texturing method for certain styles and thought, huh, I bet I can do that runtime,

and I can! Unreal's color curves + curve atlas are GREAT for setting this up, lets me basically work out of a giant context-sensitive palette.

@glassbottommeg also another good thing is if you can tweak colours a bit more flexibly than you can other art assets, it's easier to adjust and get a cohesive look. Again small team stuff as you say!!! Rather than "match this concept art atlas exactly as possible" you can go "this red is a bit much somehow..." after the fact

@PsySal yep! totally!

Which is why I try and really limit the total number of colors in play, since it makes it easier to kinda, pull the world together

@glassbottommeg ha, that's awesome.