Dev-log # 5.0 Brainstorming and scoping

We had a nice brainstorming session with @YannKervran , @khaleer , @esklarski and @NiwlCraft , focusing on gameplay.

We explored various options for the way players will transform scrap metal and mechanical parts into ingots in the Solar Foundry, and then cast ship parts to assemble in the Hangar, engines in the Makerspace.
Giiba had the idea to model the crafting system after the cooking in BotW.

#gamedev #indiegame #solarpunk #shipbuilding

You can read the expanded dev-log with more info on game design on our Patreon;
https://www.patreon.com/posts/dev-log-5-0-and-125896694

(We're also working on updating the website so you can read the blog without going trough Patreon).

#indiedev #indiegames #devlog

This week, we've added a few artists to the team!
I will introduce everyone one at a time as their work rolls in.
Here is Mostrovska working on illustrations for the storm events. Check out more of their portfolio at https://mostrovskaa.tumblr.com/

#mastoart #illustration #digitalart #digitalpainting #indiegame #indiedev

MOSTROVSKA

pl/eng | 23 | they/them

Tumblr

More event illustration sketches by Mostrovska ( mostrovskaa.tumblr.com/ ).
We're going for a stylized look, almost like a digital linocut style to represent each idea.

#digitalart #digitalpainting #indiedev #indiegames #indiegame #illustration #solarpunk #ecopunk #gamedev

Style test for expedition maps, by Vaerlyi ( https://cara.app/vaerlyi ).

We're thinking of using the clouds on separate pngs as a way to hide and reveal areas that you haven't explored yet.

These longer expeditions can have 3-4 nodes, similar to expeditions in FrostPunk.

Maybe the first time you go with a fast and cheap ship just to scout things, and you later come back with the right equipment to deliver help or gather scientific data.

#illustration #indiegames #indiedev #gamedev

Illustration for the Maritime Festival event, by Elsa Serka ( https://elsaserka.artstation.com/ ).

A celebration of sailing ships and all things related to the sea, this event boost the morale of shipyard workers and you have the option to spend some cash to participate and get a booth (increases city approval, +1 yardie) or take the whole team on a day cruise on tallships (large morale boost).

#illustration #digitalart #digitalpainting #indiegame #indiegames

Dev-Log # 5.1 - Art updates

Recap of last week's art push, with expeditions maps and event illustrations, and new artists joining the team!
https://www.patreon.com/posts/dev-log-5-1-art-128698291

#devlog #indiegame #indiedev #solarpunk

Dev-Log # 5.2 - Crafting UI progress

@esklarski and @pixelberk are working on crafting UI and shipbuilding.

The solar foundry can now toggle between producing ingots or steel plates and has a nice bounce animation when you add more yardies (workers).

The ship system now seems to scale nicely from 2 inventory slots to 27. Larger ships have two engines.

#indiegame #indiegames #indiedev #gamedev #devlog #godot #godotengine

Yardies low cost housing using containers, by Lolokin.

We're thinking of letting the players customize the look with three options; graffitis, plants and foliage, or murals.

#indiegame #indiegames #indiegamedev #gamedev #conceptart

This week, @khaleer integrated some buildings in game as we gradually move away from colorful cube to represent buildings and towards GLTF meshes.

@pixelberk Also progressed on the inventory system that stores resources for crafting, expedition supplies, and story items.

#devlog #indiegame #gamedev #godot #godotengine #indiedev #indiegames

Just posted a recap of the progress this month. ( Dev Log # 5.2 )
Featuring @pixelberk , @esklarski, @khaleer Lolokin and Elsa Serka.

Read it here for free: https://www.patreon.com/posts/dev-log-5-2-and-132713056

#indiedev #godotengine #indiegame #indiegames #gamedev #devlog

And the same post is now up on our website with no cookies and no "are you human?" check.
https://theshipyard.neocities.org/blog/dev-log-5.2

#godotengine #devlog #IndieGame #IndieGames #indiedev

Shipyard dev-log

Dev-log # 5.2 - shipbuilding and crafting UI