I’ve been thinking about what the player actually *is* within the world of Plinks. They won’t control the Plinks directly. Instead, the player will take on the role of a spirit(?), gently influencing the world. To reflect that, I’ve created a new mouse cursor: a softly glowing butterfly. It’s maybe a little cute, but that will balance out over time as the world becomes deeper and stranger.
The Plinks will be curious about the cursor. You won’t be able to steer them directly, but their curiosity will become an important game mechanic later on.
I also made progress on how Plinks move around, based on their traits. It still needs work, but at least they no longer walk straight into the sea!
(I also see that I need to adjust the word banlist. Oops.)
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