I got my colourful cube spinning at 60fps. Hopefully the explanation of the faster approach to drawing triangles makes sense. Lots of headroom to work with now.

Next time I'll add a texture.

https://daniel.kea.st/2026/03/31/scanline.html

#pico8 #gamedev

Pico 8 3D Rendering: Scanline Rasterising - Daniel Keast

After the last post we have solid triangles. The cube is no longer a wireframe.Unfortunately it’s possible to count the frame rate by eye. In this post Irepl...

After a long time, Time Attack mode is finally done.

It mostly took a lot of time adding block particles, and then adding even more block particles. But it was all worth for it.

#pico8 #gamedev #tetris

If you're a #Pico8 user and on Android, there is a fully featured Pico8 app available. It has Splore so you can search for and download games. You just need to download the RPi zip from your purchase download page.

https://github.com/Macs75/pico8-android/releases

Releases · Macs75/pico8-android

A wrapper for PICO-8 to run on Android. Contribute to Macs75/pico8-android development by creating an account on GitHub.

GitHub

This time in my 3D software renderer for Pico 8 I made it draw filled in triangles rather than a wireframe. I used an edge function to do an inside test, it's really quite simple. Unfortunately it runs very poorly!

https://daniel.kea.st/2026/03/30/inside-test.html

Next time I'll implement a different approach which is much faster, just a bit less easy to explain.

#pico8 #gamedev

Pico 8 3D Rendering: Inside Test - Daniel Keast

For the latest update to my Pico 8 software renderer I have filled in thetriangles with colour so that the cube is no longer a wireframe. To do this Ireused ...

my everyday...

#pico8 #gamedev

The idea of a game console has fascinated me since Quake, and for some reason I keep pushing more and more logic into these simple string-parsing functions. Today, I added SQL-like SELECT/UPDATE/DELETE.

#indiegame #indiedev #pico8 #picolove #love2d #schifahren

Estoy documentando en este repositorio Git los pequeños ejercicios progresivos sobre desarrollo de juegos para #pico8 que voy haciendo, intentando que sirvan para alguien que empiece casi de cero o con una pequeña base de conocimientos de programación.

https://codeberg.org/deimian86/pico8_exercises

Hay partes que me gustaría documentar más, pero hay poco tiempo libre, poco a poco.

pico8_exercises

Proyectos de prueba para PICO-8

Codeberg.org