I got my colourful cube spinning at 60fps. Hopefully the explanation of the faster approach to drawing triangles makes sense. Lots of headroom to work with now.
Next time I'll add a texture.
I got my colourful cube spinning at 60fps. Hopefully the explanation of the faster approach to drawing triangles makes sense. Lots of headroom to work with now.
Next time I'll add a texture.
If you're a #Pico8 user and on Android, there is a fully featured Pico8 app available. It has Splore so you can search for and download games. You just need to download the RPi zip from your purchase download page.
This time in my 3D software renderer for Pico 8 I made it draw filled in triangles rather than a wireframe. I used an edge function to do an inside test, it's really quite simple. Unfortunately it runs very poorly!
https://daniel.kea.st/2026/03/30/inside-test.html
Next time I'll implement a different approach which is much faster, just a bit less easy to explain.
press X to randomise
#pico8 #dailycarts
The idea of a game console has fascinated me since Quake, and for some reason I keep pushing more and more logic into these simple string-parsing functions. Today, I added SQL-like SELECT/UPDATE/DELETE.
Estoy documentando en este repositorio Git los pequeños ejercicios progresivos sobre desarrollo de juegos para #pico8 que voy haciendo, intentando que sirvan para alguien que empiece casi de cero o con una pequeña base de conocimientos de programación.
https://codeberg.org/deimian86/pico8_exercises
Hay partes que me gustaría documentar más, pero hay poco tiempo libre, poco a poco.