December 29, 2023 - Day 363 - NewPlay Bonus Review
Total NewPlays: 393
Game: Mindustry
Platform: Steam
Release Date: Sep 27, 2019
Installation Date: Nov 6, 2021
Unplayed: 783d (2y1m23d)
Playtime: 1h12m
Mindustry is a top-down automation strategy game mashed up with an RTS.
I've always had a thing for automation games, which I suspect is a largely #autistic thing. Most games of this type are about systemisation, finding efficiencies, then building (and rebuilding) automation pipelines to produce a particular outcome.
These are games that I avoid because they suck me in to the point that I've lost entire days inside them, with Shapez & Production Line being just two examples. I've seen at least one person whose *entire* Steam 2023 review was one game played, no new games. All Factorio, all the time.
A game in this space has to bring something different to the table; for Mindustry that's planetary domination, leaning into the RTS side.
Build factories, research technology, build tanks, and defenses, seek and destroy.
Unfortunately, this is where Mindustry leaves me a bit cold. It's not that I don't like RTS games: I cut my teeth on Dune II. I went on to Warcraft II: Tides of Darkness, then finally StarCraft.
Unfortunately, Mindustry feels it doesn't quite pull off either type of game that well. The gameplay elements are not explained clearly, and the UI is *really* clunky, making it difficult to find critical information, and not always making it clear what the next step is.
Unfortunately, the RTS side of things feels like (at least in the early stage of the game) like the only real strategy is Zerg rushing.
I finally quit out of the game, entirely unsure whether I'd completed that stage of the game, or needed to do something else.
There are a bunch of nice ideas in the game, and I think it's the work of a single dev, as far as I can tell. I just feel like it needs a lot of polish.
Mindustry is:
3: OK
#Mindustry #TopDown #Automation #Strategy #RTS #Gaming #Project365ONG #Project365 #NewPlay