December 4, 2023 - Day 338 - NewPlay Review
Total NewPlays: 357
Game: Ghostbusters: The Video Game Remastered
Platform: Steam
Release Date: Oct 4, 2019
Installation Date: Dec 1, 2022
Unplayed: 368d (1y3d)
Playtime: 19m
Ghostbusters: The Video Game Remastered is exactly what it says on a the tin. It's a Remastered version of Ghostbusters: The Video Game, released in 2009, which is effectively a Ghostbusters-themed third-person shooter...ish.
There are some games I really want to like. I grew up in the 1980's and vividly remember Ray Parker Jr's Ghostbusters theme, and the Ghostbusters logo being omnipresent for what felt like forever, at least to a ten year old.
I loved the movie too, and saw it multiple times; suffice to say, I've always had a soft spot for Ghostbusters. I somehow missed Ghostbusters: The Video Game the first time around.
On the other hand, I'm incredibly wary of "remastered" games. Sometimes the remaster has been lovingly shepherded by people who understood exactly what it was that made the original tick, and manage to bring a game up to date, while still capturing that je ne sais quoi (eg. Tony Hawk Pro Skater 1+2).
Other times, it feels like a cash-grab, throwing a higher resolution option into the settings menu, and slapping a "remastered" label on it.
This is a spectrum, rather than a binary, and unfortunately, Ghostbusters: The Video Game Remastered feels closer to the cash-grab end.
This 'remaster' feels like the first run of an agile process, with the goal of just delivering the MVP (minimum viable product, not most valuable player) to fans of the original game, rather than bringing the original up to near-parity/quality with other games of 2019.
As an example, while the game offers an ultrawide resolution, it breaks the UI, while a QHD resolution gets stretched instead of letterboxed.
A couple of years ago I made a meme about RPG designers being obsessed with fishing, and adding fishing minigames to everything.
Here, it feels like fishing IS the game. Tire out the ghost, reel it in, trap it. When I made that mental jump, it kind of pushed me out of the zone.
The final kicker, though, is the presence of Harold Ramis. While all of the original cast are voicing their characters, hearing Harold Ramis again just made me feel kind of sad, and that's very much a "me" thing, that's not the fault of the game.
I think maybe for fans of Ghostbusters, who enjoyed the 2009 original, there will be something in this that recaptures the magic.
Unfortunately, coming in cold to Ghostbusters: The Video Game Remastered just left me feeling a bit:
2: Meh
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