January 14, 2024 - Day 379 - NewPlay Review
Total NewPlays: 415

Game: DOOM VFR

Platform: Steam
Released: Dec 1, 2017
Installed: Aug 10, 2021
Unplayed: 887d (2y5m4d)
Playtime: 18m

Rating: 3 - OK

DOOM VFR is a VR FPS, and the first time I've reviewed a VR game. My list last year excluded VR games because I didn't have my VR headset set up on the new system.

It's notable that Bethesda really gave VR a red-hot go, with Fallout 4 VR, Skyrim VR, Wolfenstein Cyberpilot, and DOOM VFR.

I bought all four when they were in a ridiculously cheap bundle, and I've had mixed experiences. I've tried Skyrim VR (which I found frustrating), and Wolfenstein Cyberpilot (which tried to so something different).

I hadn't played DOOM VFR or Fallout 4 VR, so that's one more to go.

DOOM VFR follows the Cyberpilot model of setting the game in the existing game world, but doing something different to an existing game (unlike Skyrim VR).

Unfortunately, it suffers from the same problem that a lot of VR games do: "How the hell do you move?"

Gorilla Tag solves it by moving like the top half of a gorilla & loping with your hands, which makes sense.

DOOM VFR uses teleportation, which feels clunky, because it is clunky. In addition, on the Vive controls, the right thumbpad in most games is used for turning.

However, Bethesda chose to use it for a weapon wheel, which means that to turn, you actually need to turn. Most PCVR headsets are wired, which makes this a *great* way to get tangled in the headset cable - which I did.

As far as the actual gameplay goes, it does a reasonable job of giving that DOOM atmosphere; I got freaked out by mobs several times, and screamed out loud in fright when my hand hit *something* in the real world that I assume was the tower fan.

Overall DOOM VFR is:

3: OK

#DOOMVFR #VR #FPS #Gaming #ProjectONG

Ahha!

I had a theory that now #debian #buster was released if I upgraded and re-installed everything maybe I could get my #vive and #steamvr working on #linux.

Today my theory has proven correct. #beatsaber and #doomvfr seem to have linux versions out of the games I own.

Both of which work.

Nicely done everyone.

Hopeful I can also get #Unity3d running this afternoon, then I shall have all the powers I need for my glorious plan to re-abandon windows again.

[ #ExceptForGames ]

Here's me playing #doomvfr and failing, yet again, to defeat the demons pouring from the portal to hell that opened.

I'll probably defeat all those demons tomorrow. Maybe. Hopefully.

https://www.youtube.com/watch?v=V96vANxyboc

Me Playing Doom VFR

YouTube
Das neue Doom VFR präsentiert sich auf Playstation VR und HTC Vive höchst unterschiedlich. Während Konsolenkrieger am Gamepad makellosen Stellungswechsel erleben, kämpfen Vive-Veteranen mit Desorientierung. https://www.heise.de/newsticker/meldung/Doom-VFR-angespielt-Mit-Tempo-in-die-VR-Hoelle-3906617.html #Angespielt #Doom #DoomVFR #Spiele #Test #VR #VirtualReality
Doom VFR angespielt: Mit Tempo in die VR-Hölle

Das neue Doom VFR präsentiert sich auf Playstation VR und HTC Vive höchst unterschiedlich. Während Konsolenkrieger am Gamepad makellosen Stellungswechsel erleben, kämpfen Vive-Veteranen mit Desorientierung.

Die PC-Version von Doom VFR braucht dicke Grafik-Hardware und aktuelle Treiber, damit es Spielern in der VR-Hölle vor lauter Ruckeln nicht übel wird. https://www.heise.de/newsticker/meldung/Doom-VFR-Hohe-Systemvoraussetzungen-Grafiktreiber-GeForce-388-43-und-AMD-Crimson-17-11-4-notwendig-3906684.html #DoomVFR #PC-Gaming #Spiele #Systemvoraussetzungen #VR #VirtualReality
Doom VFR: Hohe Systemvoraussetzungen, Grafiktreiber GeForce 388.43 und AMD Crimson 17.11.4 notwendig

Die PC-Version von Doom VFR braucht dicke Grafik-Hardware und aktuelle Treiber, damit es Spielern in der VR-Hölle vor lauter Ruckeln nicht übel wird.

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