Last week's belated dev update! Building on my spell system, I now have functional spells! And some really crazy bugs resolved, finall.

This week I'm mostly off for local convention & a neat tech collab that I'll be able to share soon. :>

#vrchat #gamedev #vrdev

🎮 8 massive stylized asset packs – now 90% OFF!
📦 EmaceArt Bundle keeps growing (more coming soon!)
❄️ Winter Sale 2025
👉 https://itch.io/s/173968/winter-sale-2025
#GameDev #IndieDev #Unity3D #AssetStore #itchio #LevelDesign #MadeWithUnity #PixelArt #StylizedArt #VRDev

After both of us got caught in game industry layoffs in the same week, we came together and have focused our energy on this scrappy little prototype for the last 2 months.

We'd love some feedback, the free demo is live on:
https://invisiblegamedesign.itch.io/timeranger

#gamedev #indiegame #indiedev #devlog #vr #vrdev #vrgaming

Time Ranger by Invisible Game Design

Arcade light-gun action reborn in VR. Just point, shoot, and save history!

itch.io
I've been chipping away at a little VR project with a friend. We've called Time Ranger. It's a loveletter to the golden age of lightgun gaming. We've got a super early demo out now to try!
https://www.youtube.com/watch?v=z-_M71tIpgY
#vr #vrdev #arcade #gamedesign #gamedev #VRGaming #IndieDev
Time Ranger Test Release Trailer

YouTube
Before you continue to YouTube

Still working on the core dynamics and themes for Demonic Critters.

I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.

Feedback welcome, join me on the discord channel if you want to contribute. https://bit.ly/DemonicCritters

#Gamedev #VRDev #InvasionOfTheDemonicCrittersFromHell

https://youtube.com/shorts/YKNvWakeJJQ

Join the Hologram Discord Server!

Check out the Hologram community on Discord – hang out with 20 other members and enjoy free voice and text chat.

Discord

Question for #UnrealEngine #VR devs: MSAA looks TERRIBLE on mobile VR. Is there any way to fix this? I've tried cranking it up to 8x, and it still looks pretty bad. I've also tried enabling MobileHDR so I can use TAA or FXAA, but those seem to break the mobile stereo renderer (at least on the mobile VR platform I'm developing on. I've seen a post indicating TAA works on Quest).

#gamedev #vrdev #UnrealEngine5

Advanced Prototyping - Week #34

Guiding through portals

Particular Reality DevLog

Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.

Meanwhile, it's #screenshotsaturday!

#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest