After both of us got caught in game industry layoffs in the same week, we came together and have focused our energy on this scrappy little prototype for the last 2 months.
We'd love some feedback, the free demo is live on:
https://invisiblegamedesign.itch.io/timeranger
Prototype table top AR racing game.
Still working on the core dynamics and themes for Demonic Critters.
I have resurrected the Golem, and the Phantom can now steal the Sandal of Brianus.
Feedback welcome, join me on the discord channel if you want to contribute. https://bit.ly/DemonicCritters
Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.
https://particularreality.substack.com/p/two-years-of-particular-reality
#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Question for #UnrealEngine #VR devs: MSAA looks TERRIBLE on mobile VR. Is there any way to fix this? I've tried cranking it up to 8x, and it still looks pretty bad. I've also tried enabling MobileHDR so I can use TAA or FXAA, but those seem to break the mobile stereo renderer (at least on the mobile VR platform I'm developing on. I've seen a post indicating TAA works on Quest).
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...
https://particularreality.substack.com/p/advanced-prototyping-week-34
#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours.
Meanwhile, it's #screenshotsaturday!
#vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest