...turns out, you can DRINK the snacks. Have you ever tried drinking a watermelon? Or a bucket of marshmallows? (I need to make a couple more animation clips it'd seem)

(Please do not try this at home. This stunt was performed by a professional stunt-tanuki. Also, they're made of polygons so they can't get hurt)

#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity

Anyway, 2nd vending machine is working which means we've got snacks! Can't eat them yet though 🥲 (sill not satisfied with the watermelons but they'll have to do for now)

#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity

I have two models with the same mesh but different vertex painting, and this is what they look like when you superimpose them. Thought this was funny.

#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity

Dynamic 3D Text 0.9.1 is here! 🎉
❄️New Freeze feature lets you unlink fonts and store lightweight shape data — still tweakable at runtime, but font-free. Perfect for optimizing & keeping things flexible. #MadeWithUnity #GameDev

Summer brings a slower pace, but we’re still pushing forward with these ongoing developments:

🔹 Removing dependencies on Unity’s Legacy Input Manager.

🔹 Refining tire compliance (tire flex — stiffness and damping) in the friction model.

🔹 Exploring new ways to implement kinematic suspension from real-world data.

As always, feel free to reach out for a good tech discussion!

#VPPDev #Unity #MadeWithUnity #IndieDev #GameDev #ScreenShotSaturday #Physics #GamePhysics #TireSimulation