https://store.playstation.com/en-us/concept/10013844
https://store.steampowered.com/app/2563030?utm_source=Mastodon
#ThrowbackThursday #beatemup #indiedev #indiegame #madewithunity
...turns out, you can DRINK the snacks. Have you ever tried drinking a watermelon? Or a bucket of marshmallows? (I need to make a couple more animation clips it'd seem)
(Please do not try this at home. This stunt was performed by a professional stunt-tanuki. Also, they're made of polygons so they can't get hurt)
#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity
Anyway, 2nd vending machine is working which means we've got snacks! Can't eat them yet though 🥲 (sill not satisfied with the watermelons but they'll have to do for now)
#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity
I have two models with the same mesh but different vertex painting, and this is what they look like when you superimpose them. Thought this was funny.
#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity
Summer brings a slower pace, but we’re still pushing forward with these ongoing developments:
🔹 Removing dependencies on Unity’s Legacy Input Manager.
🔹 Refining tire compliance (tire flex — stiffness and damping) in the friction model.
🔹 Exploring new ways to implement kinematic suspension from real-world data.
As always, feel free to reach out for a good tech discussion!
#VPPDev #Unity #MadeWithUnity #IndieDev #GameDev #ScreenShotSaturday #Physics #GamePhysics #TireSimulation