It looks like but it's no poisson distribution.
Here I developed a remesh algorithm at first in two dimensions:
Random points are moved more and more in the middle of their neighbours to avoid bulks of points (vertices) and create a base mesh that can be implemented in 3D to remesh sculpted objects.
Currently I also work on a 3D example which has not reached the state to post it.
Which remesher do you use if you work in 3D? And what could be a nice feature to implement in my algorithm?
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