Hi again, friends of #visual #shaders! This time, we'll finally get to a no less important function, which is responsible for modifying #vertices and subsequently deforming the entire texture that the #shader is applied to. As an example, I chose the implementation of a flag that ripples in the wind. #GodotEngine #Godot #Godot4 #GodotTips
https://www.youtube.com/watch?v=tbHwDX06AGw
https://www.youtube.com/watch?v=tbHwDX06AGw
