Seattle's Exiter drop "Flood"—guitar-driven arrangements dissolving into glitched-out ambience. From debut album Temporary Empty via Spirit Goth. Formed by ex-Shimmertraps members. Mixed by Dylan Seawright, mastered by Dylan Wall. https://go.stereobar.net/cool7el #Exiter #BestNewMusic2026 #W06 #Spir
Exiter - Flood - stereobar.net

Exiter - Flood

stereobar

Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

Khronos Group Welcomes Lisuan Technology as Contributor Member

Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/

Marie-Madeleine's testimony: a path to light
Marie-Madeleine occupies a unique place in biblical history as a privileged witness to the resurrection of Jesus. Her journey, of a woman delivered from seven demons to the first messenger of the resurrection, perfectly illustrates the transformativ...

#divine_grace #Gospel #Marie_Madeleine #Resurrection_of_Jesus #spir...
https://en.bgospel.com/the-testimony-of-marie-madeleine-the-good-news-of-the-resurrection/?feed_id=7352&_unique_id=67df083401dba

The testimony of Marie -Madeleine - the good news of the resurrection

Marie-Madeleine's testimony: a path to light Marie-Madeleine occupies a unique place in biblical history as a privileged witness to the resurrection

BGospel.com EN
Investigating SPIR-V for the shader system - Part 2

In this second part we're going to dive deeper in how the current SDSL compiler works and how we are improving on it for the SPIR-V compiler. This will be a ...

Stride Game Engine

Khronos' OpenCL Working Group has issued a Request for Proposal (#RFP) for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.

Learn more: https://www.khronos.org/rfp/khronos-opencl-llvm-spir-v-backend
#LLVM #SPIRV #SPIR

The Khronos Group

Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

The Khronos Group

Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.

https://devblogs.microsoft.com/directx/directx-adopting-spir-v/

DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]

DirectX Developer Blog
chipStar 1.1 released: It's a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs. This release cycle focused on stabilization and performance improvements over the 1.0 release. The release was measured to run some benchmarks up to twice as fast as 1.0, with an average improvement of 30% measured on HeCBench.
https://github.com/CHIP-SPV/chipStar/releases/tag/v1.1 #cuda #hip #opencl #spir-v #level0
Release chipStar release 1.1 · CHIP-SPV/chipStar

chipStar release 1.1 This release cycle focused on stabilization and performance improvements over the 1.0 release. The release was measured to run some benchmarks up to twice as fast as 1.0, with ...

GitHub

The #SPIR-V 1.6, Revision 3 specification is now available.

https://registry.khronos.org/SPIR-V/

#khronos #opencl #vulkan #opengl

Khronos SPIR-V Registry - The Khronos Group Inc

Investigating SPIR-V for the shader system - Part 1

In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very...

Stride Game Engine