Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/
Marie-Madeleine's testimony: a path to light
Marie-Madeleine occupies a unique place in biblical history as a privileged witness to the resurrection of Jesus. Her journey, of a woman delivered from seven demons to the first messenger of the resurrection, perfectly illustrates the transformativ...
#divine_grace #Gospel #Marie_Madeleine #Resurrection_of_Jesus #spir...
https://en.bgospel.com/the-testimony-of-marie-madeleine-the-good-news-of-the-resurrection/?feed_id=7352&_unique_id=67df083401dba
New blog post:
Investigating SPIR-V for the shader system - Part 2
https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system-part-2/
Khronos' OpenCL Working Group has issued a Request for Proposal (#RFP) for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.
Learn more: https://www.khronos.org/rfp/khronos-opencl-llvm-spir-v-backend
#LLVM #SPIRV #SPIR
Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.
https://devblogs.microsoft.com/directx/directx-adopting-spir-v/
Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]
The #SPIR-V 1.6, Revision 3 specification is now available.
New blog post:
Investigating SPIR-V for the shader system - Part 1
https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system/