Wishbone was one of the best kids shows ever made

And now they're making a documentary about it!

The Bryant Review
Wishbone was one of the best kids shows ever made And now they're making a documentary about it! #Retrospectives #Television #Documentary #PBS #BryantReview gardinerbryant.com/wishbone-was...

Wishbone was one of the best k...
Wishbone was one of the best kids shows ever made

And now they're making a documentary about it!

The Bryant Review
Hot Coffee: The Hidden Code That Nearly Burned Rockstar A Mod, A Mystery, A Media Storm In the summer of 2005, Grand Theft Auto: San Andreas was already a phenomenon. It was controversial... #Retrospectives #Gaming #GrandTheftAuto #Modding #BryantReview gardinerbryant.com/hot-coffee-t...

Hot Coffee: The Hidden Code Th...
Hot Coffee: The Hidden Code That Nearly Burned Rockstar

A Mod, A Mystery, A Media Storm In the summer of 2005, Grand Theft Auto: San Andreas was already a phenomenon. It was controversial, sure, but no more than you’d expect from a series built on crime, chaos, and pushing boundaries. For Rockstar Games, outrage wasn’t a problem.

The Bryant Review
Hot Coffee: The Hidden Code That Nearly Burned Rockstar

A Mod, A Mystery, A Media Storm In the summer of 2005, Grand Theft Auto: San Andreas was already a phenomenon. It was controversial, sure, but no more than you’d expect from a series built on crime, chaos, and pushing boundaries. For Rockstar Games, outrage wasn’t a problem.

The Bryant Review
"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden "What that character is feeling inside that environment is what I want the players to feel as they play the game... #Retrospectives #Playstation #Gaming #BryantReview gardinerbryant.com/you-were-sup...

"You Were Supposed to Feel Los...
"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden

"What that character is feeling inside that environment is what I want the players to feel as they play the game...I want the players to not only have a fun and exhilarating experience, but also think about many different things." - Hideo Kojima

The Bryant Review

"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden

> "What that character is feeling inside that environment is what I want the players to feel as they play the game...I want the players to not only have a fun and exhilarating experience, but also think about many different things." - Hideo Kojima...

#Retrospectives #Playstation #Gaming #BryantReview

https://gardinerbryant.com/you-were-supposed-to-feel-lost-metal-gear-solid-2-and-the-shock-of-playing-as-raiden/?utm_campaign=widget&utm_source=mastodon

"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden

"What that character is feeling inside that environment is what I want the players to feel as they play the game...I want the players to not only have a fun and exhilarating experience, but also think about many different things." - Hideo Kojima

The Bryant Review
“Would You Kindly?” A BioShock Retrospective A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compellin... #Retrospectives #Gaming #Videogames #Xbox #Bioshock #IrrationalGames #KenLevine #BryantReview gardinerbryant.com/would-you-ki...

“Would You Kindly?” A BioShock...
“Would You Kindly?” A BioShock Retrospective

A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compelling narrative. It's the kind of story that only a video game could tell, an irony only a ludonarrative could illustrate, and a warning we should've heeded a long time ago.

The Bryant Review

“Would You Kindly?” A BioShock Retrospective

> A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compelling narrative. It's the kind of story that only a video game could tell, an irony only a ludonarrative could illustrate, and a warning we should've heeded a long time ago.

#Retrospectives #Gaming #Videogames #Xbox #Bioshock #IrrationalGames #KenLevine #BryantReview

https://gardinerbryant.com/would-you-kindly-a-bioshock-retrospective/?utm_campaign=widget&utm_source=mastodon

“Would You Kindly?” A BioShock Retrospective

A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compelling narrative. It's the kind of story that only a video game could tell, an irony only a ludonarrative could illustrate, and a warning we should've heeded a long time ago.

The Bryant Review

Front-End Fools: Top 10 April Fools’ UI Pranks of All Time, by @csstricks:

https://css-tricks.com/front-end-april-fools-top-10/

#retrospectives #css #ux #google

Front-End Fools: Top 10 April Fools’ UI Pranks of All Time | CSS-Tricks

These are the historical pranks I consider the top 10 most noteworthy, rather than the “best.” You’ll see that some of them crossed the line and/or backfired.

CSS-Tricks

What’s !important: Light/Dark Favicons, “@ mixin”, Object-View-Box, and More, by @dxnny.fun (@csstricks):

https://css-tricks.com/whats-important-8/

#css #retrospectives

What’s !important #8: Light/Dark Favicons, @mixin, object-view-box, and More | CSS-Tricks

Short n’ sweet but ever so neat, this issue covers light/dark favicons, @mixin, anchor-interpolated morphing, object-view-box, new web features, and more.

CSS-Tricks