Why Everyone’s Picking Up a PSP Again in 2026

> Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are...

#Retrospectives #PSP #RetroGaming #BryantReview

https://gardinerbryant.com/psp-in-2026/?utm_campaign=widget&utm_source=mastodon

Why Everyone’s Picking Up a PSP Again in 2026

Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are

The Bryant Review
Why Everyone’s Picking Up a PSP Again in 2026 Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no... #Retrospectives #PSP #RetroGaming #BryantReview gardinerbryant.com/psp-in-2026/...

Why Everyone’s Picking Up a PS...
Why Everyone’s Picking Up a PSP Again in 2026

Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are

The Bryant Review

Temporal: The 9-Year Journey to Fix Time in JavaScript, by @jason-williams.co.uk (@bloomberg.com):

https://bloomberg.github.io/js-blog/post/temporal/

#javascript #time #apis #retrospectives

Temporal: The 9-Year Journey to Fix Time in JavaScript

JavaScript's Date object has been a source of bugs for three decades. Temporal, which just reached Stage 4, is a modern replacement with immutable types, first-class time zone and calendar support, and nanosecond precision. This is the story of how Bloomberg, Igalia, and the TC39 community spent nine years turning an idea into a shipping standard.

Bloomberg JS Blog
The Digital Plague: When World of Warcraft Accidentally Simulated a Pandemic In 2005, a bug in World of Warcraft turned Azeroth into a virtual pandemic, and gave scientists a rare glimpse into human behavior durin... #Retrospectives #Gaming #BryantReview gardinerbryant.com/the-digital-...

The Digital Plague: When World...
The Digital Plague: When World of Warcraft Accidentally Simulated a Pandemic

In 2005, a bug in World of Warcraft turned Azeroth into a virtual pandemic, and gave scientists a rare glimpse into human behavior during an outbreak.

The Bryant Review

The Digital Plague: When World of Warcraft Accidentally Simulated a Pandemic

> In 2005, a bug in World of Warcraft turned Azeroth into a virtual pandemic, and gave scientists a rare glimpse into human behavior during an outbreak.

#Retrospectives #Gaming #BryantReview

https://gardinerbryant.com/the-digital-plague-when-world-of-warcraft-accidentally-simulated-a-pandemic/?utm_campaign=widget&utm_source=mastodon

The Digital Plague: When World of Warcraft Accidentally Simulated a Pandemic

In 2005, a bug in World of Warcraft turned Azeroth into a virtual pandemic, and gave scientists a rare glimpse into human behavior during an outbreak.

The Bryant Review

Celebrating One Year of The Bryant Review

> It has been one year since I started this site. Originally, I intended it to be nothing more than a WordPress site; "The Bryant Blog" as I initially called it.

#Retrospectives #News #TheReview #BryantReview

https://gardinerbryant.com/celebrating-one-year-of-the-review/?utm_campaign=widget&utm_source=mastodon

Celebrating One Year of The Bryant Review

It has been one year since I started this site. Originally, I intended it to be nothing more than a WordPress site; "The Bryant Blog" as I initially called it. But then it took on a life – and an audience – of its own. Where I was writing short posts that

The Bryant Review
Celebrating One Year of The Bryant Review It has been one year since I started this site. Originally, I intended it to be nothing more than a WordPress site; "The Bryant Blog" as I initially called it. #Retrospectives #News #TheReview #BryantReview gardinerbryant.com/celebrating-...

Celebrating One Year of The Br...
Celebrating One Year of The Bryant Review

It has been one year since I started this site. Originally, I intended it to be nothing more than a WordPress site; "The Bryant Blog" as I initially called it. But then it took on a life – and an audience – of its own. Where I was writing short posts that

The Bryant Review
Persuasive Design: Ten Years Later — Smashing Magazine

Many product teams still lean on usability improvements and isolated behavioral tweaks to address weak activation, drop-offs, and low retention – only to see results plateau or slip into shallow gamification. Anders Toxboe updates persuasive design for today’s reality, clarifying what has actually held up over the last decade.

Smashing Magazine
Seaman: The Weird History of SEGA's Strangest Game Half man, half fish, half sea-monkey (featuring Leonard Nimoy) #Retrospectives #GameDevelopment #Gaming #BryantReview gardinerbryant.com/seaman-the-w...

Seaman: The Weird History of S...
Seaman: The Weird History of SEGA's Strangest Game

Half man, half fish, half sea-monkey (featuring Leonard Nimoy)

The Bryant Review

Seaman: The Weird History of SEGA's Strangest Game

> Half man, half fish, half sea-monkey (featuring Leonard Nimoy)

#Retrospectives #GameDevelopment #Gaming #BryantReview

https://gardinerbryant.com/seaman-the-weird-history-of-segas-strangest-game/?utm_campaign=widget&utm_source=mastodon

Seaman: The Weird History of SEGA's Strangest Game

Half man, half fish, half sea-monkey (featuring Leonard Nimoy)

The Bryant Review