Hot Coffee: The Hidden Code That Nearly Burned Rockstar A Mod, A Mystery, A Media Storm In the summer of 2005, Grand Theft Auto: San Andreas was already a phenomenon. It was controversial... #Retrospectives #Gaming #GrandTheftAuto #Modding #BryantReview gardinerbryant.com/hot-coffee-t...

Hot Coffee: The Hidden Code Th...
Hot Coffee: The Hidden Code That Nearly Burned Rockstar

A Mod, A Mystery, A Media Storm In the summer of 2005, Grand Theft Auto: San Andreas was already a phenomenon. It was controversial, sure, but no more than you’d expect from a series built on crime, chaos, and pushing boundaries. For Rockstar Games, outrage wasn’t a problem.

The Bryant Review
Hot Coffee: The Hidden Code That Nearly Burned Rockstar

A Mod, A Mystery, A Media Storm In the summer of 2005, Grand Theft Auto: San Andreas was already a phenomenon. It was controversial, sure, but no more than you’d expect from a series built on crime, chaos, and pushing boundaries. For Rockstar Games, outrage wasn’t a problem.

The Bryant Review
"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden "What that character is feeling inside that environment is what I want the players to feel as they play the game... #Retrospectives #Playstation #Gaming #BryantReview gardinerbryant.com/you-were-sup...

"You Were Supposed to Feel Los...
"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden

"What that character is feeling inside that environment is what I want the players to feel as they play the game...I want the players to not only have a fun and exhilarating experience, but also think about many different things." - Hideo Kojima

The Bryant Review

"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden

> "What that character is feeling inside that environment is what I want the players to feel as they play the game...I want the players to not only have a fun and exhilarating experience, but also think about many different things." - Hideo Kojima...

#Retrospectives #Playstation #Gaming #BryantReview

https://gardinerbryant.com/you-were-supposed-to-feel-lost-metal-gear-solid-2-and-the-shock-of-playing-as-raiden/?utm_campaign=widget&utm_source=mastodon

"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden

"What that character is feeling inside that environment is what I want the players to feel as they play the game...I want the players to not only have a fun and exhilarating experience, but also think about many different things." - Hideo Kojima

The Bryant Review
“Would You Kindly?” A BioShock Retrospective A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compellin... #Retrospectives #Gaming #Videogames #Xbox #Bioshock #IrrationalGames #KenLevine #BryantReview gardinerbryant.com/would-you-ki...

“Would You Kindly?” A BioShock...
“Would You Kindly?” A BioShock Retrospective

A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compelling narrative. It's the kind of story that only a video game could tell, an irony only a ludonarrative could illustrate, and a warning we should've heeded a long time ago.

The Bryant Review

“Would You Kindly?” A BioShock Retrospective

> A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compelling narrative. It's the kind of story that only a video game could tell, an irony only a ludonarrative could illustrate, and a warning we should've heeded a long time ago.

#Retrospectives #Gaming #Videogames #Xbox #Bioshock #IrrationalGames #KenLevine #BryantReview

https://gardinerbryant.com/would-you-kindly-a-bioshock-retrospective/?utm_campaign=widget&utm_source=mastodon

“Would You Kindly?” A BioShock Retrospective

A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compelling narrative. It's the kind of story that only a video game could tell, an irony only a ludonarrative could illustrate, and a warning we should've heeded a long time ago.

The Bryant Review

Front-End Fools: Top 10 April Fools’ UI Pranks of All Time, by @csstricks:

https://css-tricks.com/front-end-april-fools-top-10/

#retrospectives #css #ux #google

Front-End Fools: Top 10 April Fools’ UI Pranks of All Time | CSS-Tricks

These are the historical pranks I consider the top 10 most noteworthy, rather than the “best.” You’ll see that some of them crossed the line and/or backfired.

CSS-Tricks

What’s !important: Light/Dark Favicons, “@ mixin”, Object-View-Box, and More, by @dxnny.fun (@csstricks):

https://css-tricks.com/whats-important-8/

#css #retrospectives

What’s !important #8: Light/Dark Favicons, @mixin, object-view-box, and More | CSS-Tricks

Short n’ sweet but ever so neat, this issue covers light/dark favicons, @mixin, anchor-interpolated morphing, object-view-box, new web features, and more.

CSS-Tricks

Along with Rebecca Federspeil, Michael Taylor, and Richard Demeny, I provided some notes on psychological safety and facilitation approaches to this article on retrospectives by Marianne Sison.

https://project-management.com/sprint-retrospective/

#agile #scrum #retrospectives

How to Run a Sprint Retrospective: Agenda, Examples & Facilitation Tips

Get sprint retrospective tips and formats from expert Agile facilitators, along with examples and templates to guide your retros.

project-management.com

Why Everyone’s Picking Up a PSP Again in 2026

> Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are...

#Retrospectives #PSP #RetroGaming #BryantReview

https://gardinerbryant.com/psp-in-2026/?utm_campaign=widget&utm_source=mastodon

Why Everyone’s Picking Up a PSP Again in 2026

Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are

The Bryant Review