New Tiles in Fishook !!!

This one is able to launch you at high speed toward a direction. You can even chain them to move super fast !

What kind of tiles would you like to see in a 3D platformer with a grappling hook ?

#proceduralgeneration #lowpoly #godot

Hello fediverse!

Say you want to generate a stream of procedurally generated music, free from AI/LLM slop, which applications would you use?

Bonus points for

- highly tweakable
- working offline
- export to file

Please Boost for visibility

#AskFedi #ProceduralGeneration #ProceduralArt #muzak #RandomMusic

I’m currently spending my time on a level generator.
It’s mostly based on Joris Dormans’ “Cyclic Dungeon Generation” approach.
Godot’s UI nodes have been surprisingly effective — I wouldn’t have managed without having four viewports open side by side.
#GodotEngine #ProceduralGeneration #IndieDev

Extending my hand to you all to give back. I have received generous responses, help and knowledge here in the past couple months.

The thing where I can probably help you the most is creating anything motion design related in #blender including animation, basic rigging, #ProceduralGeneration, scripting and rendering.

https://zuggamasta.de/tags/blender/

Feel free to ask beginner questions or go into deep philosophical color management rabbit holes.

#python

Hivemind, I require your assistance.

I'm doing seed based, deterministic #proceduralgeneration #procgen .

I am encountering a bug, somewhere in my code, something does a few draws here or there, which throws of the entire thing in very small, but important ways. I'm testing my code via deterministic UIDs that, as you can guess, are no longer deterministic. Which throws off sorting by id, etc.

How do I find this random draw that only sometimes happens? Any ideas?

New devlog inspired by the discussions I've had at EPC 2025. It's about performance optimization techniques I use in my project. Check it out!
https://youtu.be/aPuYXyJet38

#gamedev #proceduralgeneration

Performance Optimization Techniques That Enable Me To Generate An Entire City At Runtime

YouTube
Vilde: Norse Mythology Meets Roguelite FPS Action (Demo Gameplay)

YouTube
Ringer: Merging Marbles with Deck-Building Brilliance (Gameplay)

YouTube

Hello #FediVerse - The dedicated account for #Teskooano is live!

What is Teskooano you say? It's a web-based #3dEngine made with #threeJS and #webComponents to display N-Body systems. https://teskooano.space

It's buggy, still a lot of work to do - but it's already up for you to try out - it's also a #mobile friendly #pwa you can install and use offline!

#gameDev #indieDev #proceduralGeneration #science #mastoDev #openSource

Teskooano - Advanced 3D N-Body Simulation Engine

Explore celestial systems with reasonably accurate physics, real-time visualization, and multi-view capabilities

Adding some new lancemate character development plots to GearHead Caramel. A big part of the next wave is adding more lancemate interactions. #ghrpg #GameDev #ProceduralGeneration store.steampowered.com/app/1565090/...
Bluesky

Bluesky Social