More customization :D more FFun!?
#zoxel #flecs #proceduralgeneration #voxel
Big Hilbert Curves with Rainbow Confetti colour.
(Terminal Render)
#HilbertCurve #SpaceFillingCurves #ProceduralGeneration #Procedural #ProceduralArt
Built a little interactive reaction diffusion patch in #cablesGL @cables_gl
Here's a quick vid of the Rocket Dog level gen in action, which does a nice job of showing it getting caught in a dead end for a while and needing to rewind.
Taper 15 is live! You can check out my code poem here: https://taper.badquar.to/15/burning_the_candle.html
All of the entries in Taper are HTML and javascript with less than 2kb of source code.
Sailing towards a distant island. Video from my latest blog post (https://frozenfractal.com/blog/2025/12/12/around-the-world-28-scaling-up/).
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen
New blog post is up! How I'm faking that my flat world is round, and how I'm keeping up 130 fps with a draw distance of 25 kilometers. At the end is the longest video I've ever published about this project.
https://frozenfractal.com/blog/2025/12/12/around-the-world-28-scaling-up/
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen
Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise
https://arxiv.org/abs/2512.08309
#HackerNews #Terrain #Diffusion #DiffusionBased #PerlinNoise #ProceduralGeneration #ComputerGraphics

For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. We introduce Terrain Diffusion, an AI-era successor to Perlin noise that bridges the fidelity of diffusion models with the properties that made procedural noise indispensable: seamless infinite extent, seed-consistency, and constant-time random access. At its core is InfiniteDiffusion, a novel algorithm for infinite generation, enabling seamless, real-time synthesis of boundless landscapes. A hierarchical stack of diffusion models couples planetary context with local detail, while a compact Laplacian encoding stabilizes outputs across Earth-scale dynamic ranges. An open-source infinite-tensor framework supports constant-memory manipulation of unbounded tensors, and few-step consistency distillation enables efficient generation. Together, these components establish diffusion models as a practical foundation for procedural world generation, capable of synthesizing entire planets coherently, controllably, and without limits.