Digital Planets | 3D Sci-Fi | Unity Asset Store

Elevate your workflow with the Digital Planets asset from Dmitry Andreev. Find this & other Sci-Fi options on the Unity Asset Store.

When creating procedurally generated levels in your game, don't be afraid to experiment with different techniques - from cellular automata to fractal-based algorithms. I've found it's often the imperfect, human-like results that add the most charm to the game world. Check out AIventure: Retro Dungeon Maps for Developers, now available on Gumroad (https://sinanista8.gumroad.com/l/mhnocw). #GameDev #ProceduralGeneration #GamedevTools
AIventure: Retro Dungeon Maps for Developers

Master the art of creating immersive and engaging retro-style dungeons for your games. AIventure provides a comprehensive guide to map design, including step-by-step checklists, key formulas and frameworks, and common mistakes to avoid. Learn how to create balanced maps, design unique encounters, and make the most of visual and audio cues. With AIventure, you'll be well on your way to creating unforgettable gaming experiences. --- 📥 After purchase, you will receive a download link for your PDF. ✅ Instant delivery ✅ Works on any device ✅ Lifetime access

Blade Forge: Dynamic Blade Fabricator | Modeling | Unity Asset Store

Get the Blade Forge: Dynamic Blade Fabricator package from Sebi115 and speed up your game development process. Find this & other Modeling options on the Unity Asset Store.

Marc André Ueberall - One seed to rule them all

Oh now it happens! A while ago I wrote that I will never write about something work related, even if this would be a private project... so, here we go.

Marc André Ueberall

Many adjustments. It now reads and writes GeoPackage features to get a template for the coastline and divides, and output the rivers, lakes, densified coastline, and some debugging info.

It also takes rasters to set precipitation, fractalness, and density and size of lakes and estuaries.

#proceduralgeneration #fantasymaps

Viikonloppuna oli Finnish Folklore Game Jam ja tein tällaisen tarinasimulaattorikorttipelin jamin aikana. Tuntui pelitesteissä ihan hyvältä, mutta vaatii vielä töitä että saa sulavammaksi. https://mikeful.itch.io/folklore-story-deck #ttrpg #rpg #folklore #proceduralgeneration
Folklore story deck by mikeful

Collaborative card game simulating folklore story beats

itch.io

End-to-End Procedural Generation in Caves of Qud (2019)

https://www.youtube.com/watch?v=jV-DZqdKlnE

#Games #ProceduralGeneration #IndieGame

End-to-End Procedural Generation in Caves of Qud

YouTube

We got to present cables.gl at the Everything Procedural conference in Breda this year! What a great vibe and line-up, with entire cities generated for Cyberpunk 2077, procedural dragons grown in Houdini and a recreation of Arrakis's desert for Dune.

Happy 10th anniversary to the EPC team and thanks to everyone who joined our session!

#EverythingProcedural #ProceduralGeneration #CreativeCoding #cablesgl

I'm getting tired of hearing my GPU fans spin up when I run my game because it can barely keep up a steady 75 fps. Time for some optimizations!

One cause: at a view distance of 25 km, chunks of 2×2 km are both too small (too many draw calls) and too big (too much faraway detail). So instead of fixed-size chunks, I'm implementing a quadtree.

#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

Instead of the #politicalcompass, or an actual compass, here's a #geomorphalogicalcompass.

#fantasymaps #proceduralgeneration