Danny Limanseta (@DannyLimanseta)

ThreeJS를 이용한 비브코딩을 6개월 만에 다시 시도해본 결과, 최신 모델들이 ThreeJS 코딩과 3D 모델을 처음부터 생성하는 능력이 크게 향상됐다고 평가했다.

https://x.com/DannyLimanseta/status/2040088153219068386

#vibecoding #threejs #llm #3d

Danny Limanseta (@DannyLimanseta) on X

Just tried vibecoding with ThreeJS again (after more than 6 months) and I have to say that the models have gotten much better at coding with ThreeJS and creating 3D models from scratch.

X (formerly Twitter)

A258024: Natural numbers n such that the iteration of the function floor(tan(k)) applied to n eventually reaches [the fixed point] 1 (or any larger integer if such fixed points exist), where k is interpreted as k radians
A258024 ➡️ https://oeis.org/A258024

3D graph, threejs - webGL ➡️ https://decompwlj.com/3Dgraph/A258024.html
3D graph Gen, threejs animation ➡️ https://decompwlj.com/3DgraphGen/A258024.html
2D graph, first 500 terms ➡️ https://decompwlj.com/2Dgraph500terms/A258024.html

#decompwlj #math #mathematics #maths #sequence #OEIS #JavaScript #php #graph #3D #threejs #webGL #triangular #numbers #primes #PrimeNumbers #palindromes #animation #FundamentalTheoremOfArithmetic #sequences #NumberTheory #classification #integer #decomposition #number #theory #equation #graphs #sieve #fundamental #theorem #arithmetic #research

Day 54. Dots ⚫⚪

A procedural shader turns a rotating Earth into a dynamic dot field.

~100,000 points are masked by a land texture, replacing flat fill with structured patterns. Ripple markers and arcs connect points over time, forming a small generative system.

Main challenge: controlling noise and preserving readable continents during motion.

Built with Three.js, WebGL, and custom GLSL.

🔗 https://maptheclouds.com/playground/30-day-map-challenge-2023/dots/

#100DayMapChallenge Day 54/100
#ThreeJS #WebGL #GLSL #Geospatial