GearHead Caramel: The only mecha tactics RPG where you can attack your enemies with a mecha-sized bouquet of roses which is actually a cleverly designed railgun shooting razor sharp petals. Currently 23% off! #ghrpg #gameDev #indieGame store.steampowered.com/app/1565090/...
Currently porting the GearHead2 mecha customization themes to GearHead Caramel. Now doing the "Beauty" theme, which are weapons Catherine Vuitton of Might Gaine would steal and install in Snooby. Many of the themes are ridiculous. This is fine. #ghrpg #GameDev store.steampowered.com/app/1565090/...
GearHead Caramel is 23% off at @[email protected] because it's spring and these are the ways of my people (Roguelike developers). Today I'm porting weapons and customization themes from GH2. Big v1.0 release coming soon. #GameDev #ghrpg #mecha gearhead.itch.io/gearhead-car...

GearHead Caramel by GearHead
GearHead Caramel by GearHead

Roguelike mecha RPG set in a world recovering from the apocalypse.

itch.io
GearHead Caramel is 23% off for the Steam Spring Sale. Get it while the moon's still haunted. #ghrpg #gameDev #steamSale store.steampowered.com/app/1565090/...

Save 23% on GearHead Caramel o...
Save 23% on GearHead Caramel on Steam

A turn based tactics style Roguelike mecha RPG set in a world recovering from the apocalypse. Take control of an 18m, 50 ton death machine and build a team of unique lancemates. Features include a detailed mecha design system, procedural narrative, and both mecha + personal scale combat.

I think I'm about ready to move the GHC v1 alpha to GHC v1 beta. I've been playing for a while and haven't come across any more serious bugs. Likewise, bug reports from players are now mostly QOL things rather than BSOD things. #gameDev #ghrpg store.steampowered.com/app/1565090/...
Testing GearHead Caramel's v1 branch. A lot of the problems I'm finding have to do with presentation of information- a bit of editing and I think things can be much more clear. Also I've made my first arch-enemy for this PC. #ghrpg #GameDev store.steampowered.com/app/1565090/...
It is no longer trivial to compile the first GearHead Game on a modern computer. Looking into making an appimage of v1.320 so it will be able to live forever in a tiny bubble when SDL1.2 goes the way of all software. #ghrpg #GameDev gearhead.itch.io/gearhead-arena
GearHead Caramel v1.005 Alpha is out. Some more bugs from the refactor have been fixed. Mecha roles are now used to select mecha that match an NPC's specialist skills. #ghrpg #GameDev github.com/jwvhewitt/ge...
Adding new mecha roles to GearHead Caramel and matching roles to pilot skillsets in the random unit generator. I don't think there are any Comms meks yet, and only a few EWar and Engineering ones, but that's just a reason to add more meks. #ghrpg #GameDev store.steampowered.com/app/1565090/...
This morning I'm trying to organize the enemy AI in GearHead Caramel a bit better. Start the turn, check to see if they want to eject, try to use a skill, confirm primary target, move to a better tile if possible, spend remaining AP to attack. #ghrpg #GameDev store.steampowered.com/app/1565090/...