I added tooltips to inspector labels + fixed entity lists working! #gamedev #zoxel #dailydev

Added left aligned lists and active hierarchy buttons to show what you've selected! Back to finishing the body now :)

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Editor component labels now update in real-time! it's now very good at analyzing my games #flecs data.

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Can now click component links to navigate between linked entities in the inspector. Also added color coding to component debug UIs.

#gamedev #zoxel #screenshotsaturday

Some progress on the inspector! #gamedev #screenshotsaturday #zoxel #flecs

Working on editor tools, improved UI and Editor code. Increasingly harder to handle all the game data without tooling....!

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Added Hips; slow progress with generation. Need to make better tooling for my blueprints.

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New options for transparent mesh/bone rendering/painted weights, good for improving my body generation.

Grass now plays sound + particle when you move through it!

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From relics of bone and forgotten idols, the ritual assembles a vessel: a chest drawn from one artifact, a head from another. They converge, fuse, and awaken. The body is not built β€” it is summoned.
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Body Module Unlocked! Just needs combining parts and better part generation next 😁️ #zoxel #voxel #screenshotsaturday