Job Alert
Postdoctoral Researcher in Multi-Modal Surgical Scene Modeling and Simulation 100 %
Deadline: 2026-01-16
Location: Switzerland - Zurich
#hiring #postdoc #computerscience #robotics #electricalengineering #computervision #computergraphics
Job Alert
Postdoctoral Researcher in Multi-Modal Surgical Scene Modeling and Simulation 100 %
Deadline: 2026-01-16
Location: Switzerland - Zurich
#hiring #postdoc #computerscience #robotics #electricalengineering #computervision #computergraphics
Job Alert
PhD Student in Surgical Tool–Tissue Modeling, 3D Reconstruction, and Soft Tissue Simulation 100 %
Deadline: 2026-01-16
Location: Switzerland - Zurich
#hiring #computerscience #robotics #electricalengineering #computergraphics #computervision #phd
Vale... Supongo que podemos hacer esto una vez más. Soy un estudiante promedio de la Ingeniería en Sistemas Computacionales en la ESCOM-IPN. Me apasiona realmente el desarrollo a bajo nivel, los gráficos por computadora, optimización, criptografía y el hardware retro. Probablemente AuDHD, así que definitivamente no soy estándar.
He llegado aquí en búsqueda de un lugar tranquilo para compartir un poco de mis proyectos, experiencias, experimentos y demás cosas relacionadas (o no) con mi carrera y mis hobbies técnicos. Así que... Bueno, este es el inicio.
Hi everyone! I'm a Computer Systems Engineering student @ ESCOM-IPN. Focused on low-level dev, optimization, computer graphics, cryptography (not cryptocurrency), and retro hardware. Probably AuDHD, so I'm definitely not "standard issue", that's for sure.
#introduction #lowlevel_programming #retrocomputing #cryptography #computergraphics #escom #audhd
🎇🚀 EPIC CYBERPUNK MAP DROPS FOR PADMAN'S WORLD! 💾⌨️
🌉Plunge into dark neon chaos: exploding lights, grimy skyscrapers, deadly alleys & addictive neuro-punk vibes that'll fry your brain!🌃
Snatch it NOW & dominate! 🌠
https://www.moddb.com/games/world-of-padman/addons/the-lowpoly-city-of-cyberia
#World_of_Padman #Quake3 Engine #3D #Cyberpunk
#FPS #ioQuake3 #idtech3 #idsoftware
#batman_beyond #lowpoly #lowres #computergraphics #cybercity #cyberpunk #cybercrime #2000s #milennium #futurecity #y2k #partylikeits999 #y2kasthetics #90stv #90sglory #retro
Interesting video: "A behind the scenes look at the use of ZBrush in the creation of iconic character designs for Doom: The Dark Ages (ZBrush Summit 2025 - id Software)" https://www.youtube.com/watch?v=6uczYliOr_o

Nibble Stew: Circles do not exist
https://nibblestew.blogspot.com/2023/09/circles-do-not-exist.html
Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise
https://arxiv.org/abs/2512.08309
#HackerNews #Terrain #Diffusion #DiffusionBased #PerlinNoise #ProceduralGeneration #ComputerGraphics

For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. We introduce Terrain Diffusion, an AI-era successor to Perlin noise that bridges the fidelity of diffusion models with the properties that made procedural noise indispensable: seamless infinite extent, seed-consistency, and constant-time random access. At its core is InfiniteDiffusion, a novel algorithm for infinite generation, enabling seamless, real-time synthesis of boundless landscapes. A hierarchical stack of diffusion models couples planetary context with local detail, while a compact Laplacian encoding stabilizes outputs across Earth-scale dynamic ranges. An open-source infinite-tensor framework supports constant-memory manipulation of unbounded tensors, and few-step consistency distillation enables efficient generation. Together, these components establish diffusion models as a practical foundation for procedural world generation, capable of synthesizing entire planets coherently, controllably, and without limits.
A modern wireframe style, inspired by Atari’s Tempest.
Video is first person. No guns (just arms), physics, and glowing geometry in cyberspace.
I wanted the wires to feel alive so I've updated the style: subtle screen-space gradients, depth, and motion, like stepping inside a vector display's glow.
Built solo. More experiments coming.
#IndieGame #GameDev #DigitalArt
#VideoArt #NewMediaArt #InteractiveArt
#ComputerGraphics #Wireframe #VectorArt #SciFiArt #ProceduralGeneration #RetroFuture
My generous friend @lr once gave me "Andrew Glassner's Notebook" and some other of Glassner's books... https://glassner.com/homepage/books/non-fiction-gallery/ so much fun!