Job Alert

Postdoctoral Researcher in Multi-Modal Surgical Scene Modeling and Simulation 100 %

Deadline: 2026-01-16
Location: Switzerland - Zurich

https://www.academiceurope.com/ads/postdoctoral-researcher-in-multi-modal-surgical-scene-modeling-and-simulation-100/

#hiring #postdoc #computerscience #robotics #electricalengineering #computervision #computergraphics

Job Alert

PhD Student in Surgical Tool–Tissue Modeling, 3D Reconstruction, and Soft Tissue Simulation 100 %

Deadline: 2026-01-16
Location: Switzerland - Zurich

https://www.academiceurope.com/ads/phd-student-in-surgical-tool-tissue-modeling-3d-reconstruction-and-soft-tissue-simulation-100/

#hiring #computerscience #robotics #electricalengineering #computergraphics #computervision #phd

Vale... Supongo que podemos hacer esto una vez más. Soy un estudiante promedio de la Ingeniería en Sistemas Computacionales en la ESCOM-IPN. Me apasiona realmente el desarrollo a bajo nivel, los gráficos por computadora, optimización, criptografía y el hardware retro. Probablemente AuDHD, así que definitivamente no soy estándar.

He llegado aquí en búsqueda de un lugar tranquilo para compartir un poco de mis proyectos, experiencias, experimentos y demás cosas relacionadas (o no) con mi carrera y mis hobbies técnicos. Así que... Bueno, este es el inicio.

Hi everyone! I'm a Computer Systems Engineering student @ ESCOM-IPN. Focused on low-level dev, optimization, computer graphics, cryptography (not cryptocurrency), and retro hardware. Probably AuDHD, so I'm definitely not "standard issue", that's for sure.

#introduction #lowlevel_programming #retrocomputing #cryptography #computergraphics #escom #audhd

🎇🚀 EPIC CYBERPUNK MAP DROPS FOR PADMAN'S WORLD! 💾⌨️

🌉Plunge into dark neon chaos: exploding lights, grimy skyscrapers, deadly alleys & addictive neuro-punk vibes that'll fry your brain!🌃

Snatch it NOW & dominate! 🌠

https://www.moddb.com/games/world-of-padman/addons/the-lowpoly-city-of-cyberia

#World_of_Padman #Quake3 Engine #3D #Cyberpunk
#FPS #ioQuake3 #idtech3 #idsoftware

#batman_beyond #lowpoly #lowres #computergraphics #cybercity #cyberpunk #cybercrime #2000s #milennium #futurecity #y2k #partylikeits999 #y2kasthetics #90stv #90sglory #retro

Interesting video: "A behind the scenes look at the use of ZBrush in the creation of iconic character designs for Doom: The Dark Ages (ZBrush Summit 2025 - id Software)" https://www.youtube.com/watch?v=6uczYliOr_o

#gamedev #gameart #computergraphics

ZBrush Summit 2025 - id Software

YouTube
Bézier curves cannot exactly represent any section of a circle, but [Rational Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Rational_B%C3%A9zier_curves) can.
#ComputerGraphics
Bézier curve - Wikipedia

Circles do not exist

Many logos, drawings and other graphical designs have the following shape in it. What is this shape? If you thought: "Ah-ha! I'm smart and r...

Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation

For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. We introduce Terrain Diffusion, an AI-era successor to Perlin noise that bridges the fidelity of diffusion models with the properties that made procedural noise indispensable: seamless infinite extent, seed-consistency, and constant-time random access. At its core is InfiniteDiffusion, a novel algorithm for infinite generation, enabling seamless, real-time synthesis of boundless landscapes. A hierarchical stack of diffusion models couples planetary context with local detail, while a compact Laplacian encoding stabilizes outputs across Earth-scale dynamic ranges. An open-source infinite-tensor framework supports constant-memory manipulation of unbounded tensors, and few-step consistency distillation enables efficient generation. Together, these components establish diffusion models as a practical foundation for procedural world generation, capable of synthesizing entire planets coherently, controllably, and without limits.

arXiv.org

A modern wireframe style, inspired by Atari’s Tempest.

Video is first person. No guns (just arms), physics, and glowing geometry in cyberspace.

I wanted the wires to feel alive so I've updated the style: subtle screen-space gradients, depth, and motion, like stepping inside a vector display's glow.

Built solo. More experiments coming.

#IndieGame #GameDev #DigitalArt
#VideoArt #NewMediaArt #InteractiveArt
#ComputerGraphics #Wireframe #VectorArt #SciFiArt #ProceduralGeneration #RetroFuture

My generous friend @lr once gave me "Andrew Glassner's Notebook" and some other of Glassner's books... https://glassner.com/homepage/books/non-fiction-gallery/ so much fun!

#ComputerGraphics #AndrewGlassner

Non-Fiction Gallery

Non-Fiction I love to write and illustrate! I particularly enjoy writing about topics I love, so that other people can learn about them and, I hope, come to love them as much as I do! Here are books I've written or edited. Click on any cover to learn more,

Andrew Glassner